Sleep (Status)

From PegasusXI Wiki
File:Sleep Status.jpg Sleep
Element Element: DarkElement: Light Removable Yes
Effect Sleep prevents the host from moving or taking any action.
Notes
  • Taking any damage, including DoT damage, will cause Sleep to wear off.
  • Recovering HP through a cure spell will cause Sleep to wear off, even if the amount of HP recovered is 0.
  • Martyr and Regen (Status) effects will not remove Sleep.
  • Deliberately inducing a DoT on the host (such as through the use of a Poison Potion) will cause sleep to wear at each damage tick.
  • If the host has Stoneskin, Sleep will not wear until the stoneskin effect has been removed.
  • Nightmare inflicts DoTs on the monster/player before being slept will not cause it to wake. This includes Helix spells.
    • DoTs applied after the monster/player is slept that don't do initial damage (like Rasp) will not wake the monster.
    • Also works to sleep Charmed party members that have a DoT effect on them.
Removal
Medicine None
Spell Cure Spells
Ability Waltzes
Other Any form of damage taken.
Player Infliction
Name Type Potency Duration
Sleep Enfeebling Magic Individual Sleep. Does not overwrite any other form of Sleep. 60 seconds
Sleep II Enfeebling Magic Individual Sleep. Overwrites all Tier 1 Sleep Effects, like Sleep, Sleepga, Light shot, Shockwave, and Tier 1 Lullaby. 90 seconds
Sleepga Enfeebling Magic AoE 20', does not overwrite any other form of Sleep. 60 seconds
Sleepga II Enfeebling Magic AoE 20', overwrites all Tier 1 Sleep Effects, like Sleep, Sleepga, Light shot, Shockwave, and Tier 1 Lullaby. 90 seconds
Sheep Song Blue Magic Sleepga 6' centered from caster. Will not overwrite other forms of sleep, is overwritten by other BLU, BLM, WHM Sleeps. 40~60 seconds
Soporific Blue Magic Sleepga 6' centered from caster. Will not overwrite other forms of sleep, is overwritten by all other forms of BRD, BLM, WHM Sleep. 90 seconds
Pinecone Bomb RangedPhysical Damage Blue Magic Individual ranged Sleep 21.5'. Will not overwrite other forms of sleep. Deals damage before applying Sleep effect. 10~60 seconds
Yawn (Gaze)Blue Magic Sleepga 10' centered from caster. Will not overwrite other forms of Sleep. Enemy must be facing caster. 70~90 seconds
Dream Flower Blue Magic Sleepga 10' centered from caster. Will not overwrite other forms of Sleep. 90 seconds
Foe Lullaby Singing Individual Sleep. 30 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
Foe Lullaby II Singing Individual Sleep. 60 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
Horde Lullaby Singing Sleepga 4'~8'. String Skill has no bearing on potency, but does affect radius. See Lullaby for details. 30 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
Horde Lullaby II Singing Sleepga 4'~8'. String Skill has no bearing on potency, but does affect radius. See Lullaby for details. 60 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
Repose Divine Magic Individual Sleep. Will not overwrite Sleep II, and vice versa. Overrides Sleep and Lullaby. 90 seconds
Light shot Quick Draw Individual Sleep. Will not overwrite Sleep II, but can be overwritten by tier 2 Sleep spells. 60 seconds unresisted, heavily dependent on Magic Accuracy.
Shockwave Physical DamageGreat Sword Weapon Skill AoE Sleep. Will not overwrite other forms of Sleep. 130~>330 seconds from 1000 TP to 3000 TP, heavily dependent on Magic Accuracy.
Pet Infliction
Ability Job Potency Duration
Nightmare Diabolos SMN Sleepga 10'. Inflicts DoT that does not wake up targets. 90 seconds
Sleepga (Blood Pact) Shiva SMN Sleepga 10'. 90 seconds
Dream Flower BST Sleepga, AoE varies with TP. 2 charges. 90 seconds
Sheep Song BST Sleepga, AoE varies with TP. 2 charges. 45 seconds
Soporific BST Sleepga, duration varies with TP. 1 charges. ~2 to 4.5 minutes (~120-270 seconds)