Regen (Status)
From PegasusXI Wiki
Description
Add image of the status effect icon here, please.
Regen restores HP over time in 3 second intervals (Ticks).
How to gain Regen
Regen Spells
WHM spells are base power, where as SCH has enhanced Regen Spell with Light Arts, more so under Tabula Rasa
. Following are for Level 90-99 Scholar with Light Arts.
- Regen (5 HP/tick base WHM) (29 HP/tick base SCH)
- Regen II (12 HP/tick base WHM) (36 HP/tick base SCH)
- Regen III (20 HP/tick base WHM) (44 HP/tick base SCH)
- Regen IV (30 HP/tick base WHM) (54 HP/tick base SCH)
- Regen V (40 HP/tick base WHM) (64 HP/tick base SCH)
- Army's Paeon (up to 2 HP/tick base)
- Army's Paeon II (up to 3 HP/tick base)
- Army's Paeon III (up to 4 HP/tick base)
- Army's Paeon IV (up to 5 HP/tick base)
- Army's Paeon V (up to 6 HP/tick base)
- Army's Paeon VI (up to 7 HP/tick base)
- Dancer's Roll (Potential 3-16/tick and +4/tick if a Dancer is present in the party over 300 seconds)
Avatars
- Carbuncle's Favor (HP/tick varies, lasts as long as another party member's Carbuncle remains summoned with Avatar's Favor active in proximity of player) starts at 12HP/tick at Summoning Magic <316, capping at 33HP/tick with max skill (>735) and +7 favor.
Weapon Skills
- Knights of Round (30 hp/tick, 3 mp/tick Aftermath with Excalibur (Level 119 III), 60 Seconds / 1000TP)
- Knights of Round (10 hp/tick Aftermath with Excalibur, 20 Seconds / 1000TP) (75-119 II versions)
Food/Drinks/Temporary Items
- Various Au Lait food items (treated as a Regen effect, not a food effect)
- Strange Milk (5 HP/tick over 180 seconds)
Equipment Effects
- Dukkha: Gives a 30 HP/tick regen effect for 180 seconds when the additional effect triggers.
- Various pieces of equipment have a regen effect that automatically activates when the equipment is worn, although this is not shown as a status effect.
Job Trait
- Auto Regen: WHM and BLU job trait, grants 1 or 2 HP/tick depending on trait level. Not a status effect.
- All Pet Food effects last 180 seconds, variable hp regenerated though.
- Beast Healer adds +1 HP/tick onto the Reward effect using pet food, for a max of +5 HP/tick at 5/5, giving an additional +300HP/tick to the minimum.
- Pet Poultice (1% HP/tick for 5 minutes) (stacks with pet food regen effects) (bugged still with Beast Healer merits)
- Pet Food Alpha Biscuit (1 HP/tick base) (minimum of 60)
- Pet Food Beta Biscuit (3 HP/tick base) (minimum of 180)
- Pet Food Gamma Biscuit (5 HP/tick base) (minimum of 300)
- Pet Food Delta Biscuit (8 HP/tick base) (minimum of 480)
- Pet Food Epsilon Biscuit (11 HP/tick base) (minimum of 660)
- Pet Food Zeta Biscuit (14 HP/tick base) (minimum of 840)
- Pet Food Eta Biscuit (17 HP/tick base) (minimum of 1020)
- Pet Food Theta Biscuit (20 HP/tick base) (minimum of 1200)
Commands
- Healing, or resting with /heal command, recovers HP over time in 10 second intervals.
- Having Signet active will add an additional amount per tick in area's covered. In this condition the base recovery rate increases 3 HP every 10 levels (11, 21, 31 etc) while adding an increases of 1 HP per tick for every 300 maximum HP, capping at +5 with Max HP of >1200.
- See more in HP recovered while healing.
