| Job Ability Information
|
| Job
|
Beastmaster
|
| Type
|
Level
|
| Level Obtained
|
1
|
| Description
|
Allows you to control your target.
|
| Duration
|
Varies based on Target Level
|
| Range
|
18'
|
| Recast
|
00:00:15
|
| Cumulative Enmity
|
320
|
Volatile Enmity
|
0
|
| Command
|
/ja "Charm" <stnpc>
|
|
| Category
|
Charm Effect
|
Ranks Available
|
20
|
| Effect of each Rank
|
Increase success rate by 1%.
|
|
|
Notes
- The duration of the Charm effect depends on the level difference between the player and the enemy being charmed, the amount of Charm+ gear worn, and player CHR.
- See the Charm Duration page for more information, as well as Charm formula.
- Charm accuracy is primarily based on the level difference between the player and monster. Thus, the success rate of Charm can be improved by increasing a player's CHR, Light/Apollo's Staff, and possibly Magic Accuracy.
- The exact impact of Light Staff/Iridal Staff or Apollo's Staff/Chatoyant Staff on Charm is unknown, but they are believed to increase Charm rate by 10% and 15% respectively.
- Charm, like melee attacks or most magic, is never 100% accurate. No matter how weak a mob is in relation to the player, there's always the chance of a failed charm. Similarly, assuming the monster is charmable, there's always a small chance to succeed.
- There does appear to be a dependence of Charm accuracy on Beastmaster main job level. See the references.
- Some families of mobs have a stronger resistance to Charm than others. Most notably Slimes, but also Opo-opos, Flytraps, Raptors, Mandragoras, Sabotenders, Snow Hares and Slugs.
- This likely comes from a combination of Light resistance (like Sabotenders) and Resist Charm traits.
- If Charm is used on an enemy that is immune, it will be bound for a short duration.
References