| File:Sleep Status.jpg Sleep
|
| Element
|

|
Removable
|
Yes
|
| Effect
|
Sleep prevents the host from moving or taking any action.
|
| Notes
|
- Taking any damage, including DoT damage, will cause Sleep to wear off.
- Recovering HP through a cure spell will cause Sleep to wear off, even if the amount of HP recovered is 0.
- Martyr and Regen (Status) effects will not remove Sleep.
- Deliberately inducing a DoT on the host (such as through the use of a Poison Potion) will cause sleep to wear at each damage tick.
- If the host has Stoneskin, Sleep will not wear until the stoneskin effect has been removed.
- Nightmare inflicts DoTs on the monster/player before being slept will not cause it to wake. This includes Helix spells.
- DoTs applied after the monster/player is slept that don't do initial damage (like Rasp) will not wake the monster.
- Also works to sleep Charmed party members that have a DoT effect on them.
|
| Removal
|
| Medicine
|
None
|
| Spell
|
Cure Spells
|
| Ability
|
Waltzes
|
| Other
|
Any form of damage taken.
|
Player Infliction
|
| Name
|
Type
|
Potency
|
Duration
|
| Sleep
|
Enfeebling Magic
|
Individual Sleep. Does not overwrite any other form of Sleep.
|
60 seconds
|
| Sleep II
|
Enfeebling Magic
|
Individual Sleep. Overwrites all Tier 1 Sleep Effects, like Sleep, Sleepga, Light shot, Shockwave, and Tier 1 Lullaby.
|
90 seconds
|
| Sleepga
|
Enfeebling Magic
|
AoE 20', does not overwrite any other form of Sleep.
|
60 seconds
|
| Sleepga II
|
Enfeebling Magic
|
AoE 20', overwrites all Tier 1 Sleep Effects, like Sleep, Sleepga, Light shot, Shockwave, and Tier 1 Lullaby.
|
90 seconds
|
| Sheep Song
|
Blue Magic
|
Sleepga 6' centered from caster. Will not overwrite other forms of sleep, is overwritten by other BLU, BLM, WHM Sleeps.
|
40~60 seconds
|
| Soporific
|
Blue Magic
|
Sleepga 6' centered from caster. Will not overwrite other forms of sleep, is overwritten by all other forms of BRD, BLM, WHM Sleep.
|
90 seconds
|
| Pinecone Bomb
|
 Blue Magic
|
Individual ranged Sleep 21.5'. Will not overwrite other forms of sleep. Deals damage before applying Sleep effect.
|
10~60 seconds
|
| Yawn
|
(Gaze)Blue Magic
|
Sleepga 10' centered from caster. Will not overwrite other forms of Sleep. Enemy must be facing caster.
|
70~90 seconds
|
| Dream Flower
|
Blue Magic
|
Sleepga 10' centered from caster. Will not overwrite other forms of Sleep.
|
90 seconds
|
| Foe Lullaby
|
Singing
|
Individual Sleep.
|
30 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
|
| Foe Lullaby II
|
Singing
|
Individual Sleep.
|
60 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
|
| Horde Lullaby
|
Singing
|
Sleepga 4'~8'. String Skill has no bearing on potency, but does affect radius. See Lullaby for details.
|
30 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
|
| Horde Lullaby II
|
Singing
|
Sleepga 4'~8'. String Skill has no bearing on potency, but does affect radius. See Lullaby for details.
|
60 seconds base, increased by Job Points, Job Abilitys, Lullaby+X, and Duration Gear.
|
| Repose
|
Divine Magic
|
Individual Sleep. Will not overwrite Sleep II, and vice versa. Overrides Sleep and Lullaby.
|
90 seconds
|
| Light shot
|
Quick Draw
|
Individual Sleep. Will not overwrite Sleep II, but can be overwritten by tier 2 Sleep spells.
|
60 seconds unresisted, heavily dependent on Magic Accuracy.
|
| Shockwave
|
 Great Sword Weapon Skill
|
AoE Sleep. Will not overwrite other forms of Sleep.
|
130~>330 seconds from 1000 TP to 3000 TP, heavily dependent on Magic Accuracy.
|
|