PegasusXI Wiki:Trusts

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(Redirected from Cipher: Ulmia)
Contents
Tanks
Amchuchu · Ark Angel EV · Ark Angel HM · August · Curilla · Gessho · Mnejing · Rahal · Rughadjeen · Trion · Valaineral
Melee Fighter
Abenzio · Abquhbah · Aldo · Aldo (UC) · Areuhat · Ark Angel GK · Ark Angel MR · Ayame · Ayame (UC) · Babban Mheillea · Balamor · Chacharoon · Cid · Darrcuiln · Excenmille · Excenmille (S) · Fablinix · Flaviria (UC) · Fujito-PD · Gilgamesh · Halver · Ingrid II · Invincible Shield (UC) · Iroha · Iroha II · Iron Eater · Jakoh Wahcondalo (UC) · Klara · Lehko Habhoka · Lhe Lhangavo · Lhu Mhakaracca · Lilisette · Lilisette II · Lion · Lion II · Luzaf · Maat · Maat (UC) · Matsui-P · Maximilian · Mayakov · Mildaurion · Morimar · Mumor · Naja Salaheem · Naja Salaheem (UC) · Naji · Nanaa Mihgo · Nashmeira · Nashmeira II · Noillurie · Prishe · Prishe II · Rainemard · Romaa Mihgo · Rongelouts · Selh'teus · Shikaree Z · Tenzen · Teodor · Uka Totlihn · Volker · Zazarg · Zeid · Zeid II
Ranged Fighter
Elivira · Makki-Chebukki · Margret · Najelith · Semih Lafihna · Tenzen II
Offensive Caster
Adelheid · Ajido-Marujido · Ark Angel TT · Domina Shantotto · Gadalar · Ingrid · Kayeel-Payeel · Kukki-Chebukki · Leonoyne · Mumor II · Ovjang · Robel-Akbel · Rosulatia · Shantotto · Shantotto II · Ullegore
Healer
Apururu (UC) · Cherukiki · Ferreous Coffin · Karaha-Baruha · Kupipi · Mihli Aliapoh · Monberaux · Pieuje (UC) · Yoran-Oran (UC) · Ygnas
Support
Arciela · Arciela II · Joachim · King of Hearts · Koru-Moru · Qultada · Sylvie (UC) · Ulmia
Special
Brygid · Cornelia · Kupofried · Kuyin Hathdenna · Moogle · Sakura · Star Sibyl
Unity Concord
Aldo (UC) · Apururu (UC) · Ayame (UC) · Flaviria (UC) · Invincible Shield (UC) · Jakoh Wahcondalo (UC) · Maat (UC) · Naja Salaheem (UC) · Pieuje (UC) · Sylvie (UC) · Yoran-Oran (UC)


Tank

Amchuchu

Amchuchu
Job

Rune Fencer / Warrior

Spells

Flash, Foil, Stoneskin, Refresh, Phalanx, Regen I - IV, Protect I - IV, Shell I - V, Bar-element spells

Abilities

Berserk, Provoke, Embolden, Battuta, Vallation, Valiance, Swordplay, Vivacious Pulse, Rune Enhancement, One for All, Swipe, Lunge

Weapon Skills

Dimidiation /, Power Slash , Sickle Moon /

Acquisition
Special Features
  • Possesses Inspiration (50% Fast Cast effect during Vallation, is party-wide during Valiance), Converts 5% of Physical Damage Taken to MP.
  • Only casts enhancing spells on herself.
  • Uses Embolden when casting Protect.
  • She can rapidly generate Volatile Enmity for initial threat or recovery from enmity reset attacks with a cornucopia of abilties and spells like Provoke, Flash, and Foil.
  • Uses Runes resisting the element of the current day. After taking magic damage, uses the appropriate Bar-spell and changes runes.
  • Uses One for All in response to enemies casting high-tier damaging spells.
  • Magic Bursts Level 4 Light or Level 4 Darkness skillchains using Lunge.
  • Berserk could be a risk when using Amchuchu outside of her role as a magic tank.
  • Holds up to 3000 TP to close skillchains. Weapon skills are a lower priority,

Ark Angel EV

Ark Angel EV
Job

Paladin / White Mage

Spells

Flash, Phalanx, Cure I - IV, Enlight, Reprisal

Abilities

Chivalry, Palisade, Sentinel, Divine Emblem, Rampart, Shield Strike

Weapon Skills

Chant du Cygne /, Vorpal Blade /, Dominion Slash (AoE) None, Arrogance Incarnate (AoE Spirits Within) None

Acquisition
  • Trade the Cipher: Ark EV item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #4 to battle the Ark Angel with a Phantom gem of arrogance on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses Fast Cast, Cure Potency Bonus+50%, Damage Taken-10%, HP+20%, MP+50%, Converts 5% of Damage Taken to MP.
  • Lacks Provoke; however, AAEV's additional Fast Cast trait reduces the recast time on Flash and Reprisal for solid enmity control.
    • Recast times can be improved further by providing Haste.
  • AAEV has improved Shield stats compared to other trusts, implied by the [Nov 2021 Patch Notes]. This would also make her Reprisal better.
  • Ark Angel Elvaan doesn't use any WHM-only abilities or spells, but /WHM has Auto-Regen and Magic Defense Bonus, making her a good physical/magical hybrid tank.
  • Uses Rampart when her target is under the effects of Chainspell, Manafont, or Astral Flow.
  • Uses Shield Strike to interrupt enemies casting high tier spells.
  • Holds up to 2000 TP to try to close skillchains.
  • With two weapon skills that have no skillchain properties, tends to not interrupt skillchains performed by other party members.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).

Ark Angel HM

Ark Angel HM
Job

Ninja / Warrior

Spells

Migawari: Ichi, Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Innin, Yonin, Provoke, Berserk, Warcry

Weapon Skills

Chant du Cygne /, Swift Blade , Cross Reaver (Unique Conal Stun) None

Acquisition
  • Trade the Cipher: Ark HM item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, Ark Angel MR, & Ark Angel TT
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel TT 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark HM. Be sure before zoning Jamal asks you to "Please come by again later."
      • You may need to zone and talk to him again if you haven't talked to him since trading Ark Angel TT 's cipher in order for him to unlock the Objective.
    • Complete the Records of Eminence Objective: Eliminate Your Apathy
Warp to Tu'LiaRu'Aun Gardens #1 to battle the Ark Angel with a Phantom gem of apathy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses HP+20%
  • Possesses an Utsusemi +1 trait which grants AA HM an extra shadow.
  • If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Innin, Berserk.
  • If there are no other tanks in the party, behaves as a tank: Uses Yonin, Warcry.
  • Uses Provoke in both situations in order to be sub tank.
  • Casts debuffs when does not have hate.
  • Starts fights with Migawari if available.
  • Uses weapon skills at 1000 TP and does not try to skillchain.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).

August

August
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Holy II, Reprisal

Abilities

Sentinel, Provoke, Divine Emblem, Palisade, Daybreak (Wings)

Weapon Skills
Acquisition
Special Features
  • Possesses HP+10%
  • Uses Divine Emblem to enhance Holy II.
  • August's attacks are not affected by Sambas.
  • August wears the Founder's Gear and has accordingly all Killer Effects and high resistance to Terror.
  • August can switch weapons at will while auto attacking and performing weapon skills, it is unknown if this changes his damage type or is merely cosmetic.
  • He has been observed wielding H2H, Dagger and Axe, Bow (Auto Attacks), Great Axe and Scythe (Alabaster Burst), Great Sword (Tartaric Sigil), Dual Katanas and Great Katana (Noble Frenzy) Club and Staff (Fulminous Fury), All Weapons combined (No Quarter), and Flute (Daybreak) in addition to his default Sword and Shield.
  • August is considered to be wielding a Great Sword for the purposes of Damage Limit+ and Inundation. [Reference:Patch Notes]
  • Uses weapon skills at 1000 TP and does not try to skillchain.
  • Daybreak (~3 min cooldown, ~1 min 30 sec duration)
    • When August's HP drops below a certain threshold (~66%), he uses Daybreak if it's available which partially restores some HP and MP, resets his TP, and activates an aura with wings of light
    • Daybreak is a -50% PDT effect, full Erase, Stats boost, Regen, and Store TP
    • During Daybreak, August's next weapon skill will be Fulminous Fury or Noble Frenzy, followed by No Quarter
    • Daybreak is removed after the use of No Quarter.
    • Daybreak's cooldown may start when No Quarter is used (meaning it's about a 1.5min cooldown) Information Needed

Curilla

Curilla
Job

Paladin / Paladin

Spells

Cure I - IV, Flash

Abilities

Sentinel

Weapon Skills

(5)Red Lotus Blade /, (25)Seraph Blade , (50)Swift Blade , (60)Vorpal Blade /

Acquisition
Special Features
  • Possesses MP+30%, Guardian (Sentinel enmity loss -95%), Sentinel Recast merited (-50 sec), Cure Potency Bonus+25%, and Cure Casting Time Down.
  • Does not use Provoke, but will use Flash. This leads to poor hate control.
  • Uses TP randomly and does not try to skillchain.
  • Cures players and trusts in yellow (<75%) HP.
Trust Synergy
  • Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill, his Phalanx II is -35 damage.

Gessho

Gessho
Job

Ninja / Warrior

Spells

Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Provoke, Yonin, Shiko no Mitate (Yagudo Parry), Rinpyotosha (Yagudo Howl: Attack Boost)

Weapon Skills

Happobarai (Yagudo Sweep) /, Hane Fubuki (Feather Storm) , Shibaraku (AoE) /

Acquisition
Special Features
  • Will only use the highest tier debuff available, but will use both Utsusemi spells.
  • Will maintain Yonin full time.
  • Greatly benefits from capping magical haste as it will allow for better maintenance of Utsusemi shadows.
  • Holds TP until 1500 to try to close skillchains.
  • Gessho is a good tank choice for players trying to avoid Light-based damage since his weapon skills won't accidentally open Light skillchains.
  • Special abilities:
    • Shiko no Mitate : Defense Boost + Stoneskin + Issekigan
    • Rinpyotosha : Party members gain a 3 minute Attack Boost (+25% Attack) effect. 5 minute cooldown.

Mnejing

Mnejing
Job

Paladin / Paladin "Valoredge"

Spells
Abilities

Strobe I - II (Provoke), Shield Bash (Stun), Disruptor (Dispel), Flashbulb (Flash)

Weapon Skills

Chimera Ripper /, String Clipper /, Shield Subverter (Conal AoE, Silence) /

Acquisition
Special Features
  • Passive -37.5% Damage Taken Reduction.
  • Possesses lower HP than most tanks, but takes significantly less damage.
  • Possesses a moderate amount of MP, despite the fact he cannot use magic.
  • Possesses Barrier Module (Increased Block Chance, Shield Mastery)
  • Mnejing will hold up to 1500 TP to close skillchains; however, he will not always choose to close with a weapon skill which will create the highest tier skillchain possible.
    (i.e.: he will sometimes use Chimera Ripper to skillchain with Savage Blade to create a tier 1 skillchain instead of Shield Subverter to create a tier 3 skillchain)
  • Mnejing tries to interrupt TP-abilities with Shield Bash.
  • Mnejing will Flash its target using the Flashbulb (Mnejing's Flash generates considerable enmity).
  • Mnejing can use the effects of his attachments (Strobe, Barrier Module, Flashbulb, and Disruptor) despite not having any maneuvers effects.
  • Mnejing's Disruptor Dispel is highly accurate and he will use it against enemies other trusts will not attempt to dispel due to M.ACC.
Trust Synergy
  • Nashmeira: Mnejing receives increased defense (+10%) and increased enmity (+10%) (not compatible with Nashmeira II).

Rahal

Rahal
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Phalanx, Enlight

Abilities

Sentinel, Berserk, Provoke, Shield Bash

Weapon Skills

Fast Blade , Seraph Blade , Swift Blade , Savage Blade /

Acquisition
Special Features
  • Possesses Dragon Killer.
  • Rahal is an aggressive tank who uses Berserk.
  • Prioritizes Flash over Provoke.
  • Will only cast Cure when a party member is below 33% health and will use the highest tier available.
  • Will only use Sentinel when he is below 33% health.
  • He tries to interrupt TP-abilities and high-tier spells with Shield Bash.
  • Holds up to 2500 TP to close skillchains.

Rughadjeen

Rughadjeen
Job

Paladin / Paladin

Spells

Holy, Flash, Cure I - IV, Raise

Abilities

Sentinel, Divine Emblem, Holy Circle, Chivalry

Weapon Skills

Power Slash , Sickle Moon /, Ground Strike /, Victory Beacon (Conal AoE) /

Acquisition
Special Features
  • Possesses Fast Cast, Cure Potency Received +30%, Damage Taken -5%, HP+20%, MP+20%.
  • He wields the Algol and so has an enfire effect and a 3% triple attack rate.
  • Uses Holy Circle if the enemy is Undead.
  • Will only cast Cure I - IV when a party member is below 75% (yellow) HP or asleep.
  • Tries to use weapon skills at 1000 TP, but it is lower priority.
  • Uses Chivalry at 50% MP if it's available.
  • Will cast Raise on KO'd party members in casting range.
Trust Synergy
  • Mihli Aliapoh/Gadalar/Zazarg/Najelith: Rughadjeen empowers the other serpent generals. [Official Synergy Hint]
    • Mihli Aliapoh gains +25% Cure Potency increase.
    • Gadalar gains +25 Magic Attack Bonus. For a total +90 MAB at level 99 (+40 BLM job traits. +25 Gadalar trait. +25 Synergy).
    • Najelith gains +40 ranged accuracy and enhanced Barrage accuracy.
    • Zazarg gains ~5-15%Question damage.
  • When any other serpent generals are in the party, Rughadjeen has Damage Taken -29% while in combat with a foe.

Trion

Trion
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Provoke, Sentinel

Weapon Skills

Red Lotus Blade /, Savage Blade /, Royal Bash (Shield Bash) None, Royal Savior (Palisade, Sentinel, Stoneskin) None

Acquisition
  • Complete the initiation quest in San d’Oria.
  • Must be Rank 6 or higher in any nation.
Special Features
  • Royal Bash is stronger than a normal Shield Bash. Royal Saviour is a secondary, stronger version of Sentinel. Trion alternates between this and the normal version of Sentinel.
  • Trion tries to interrupt TP-abilities with Royal Bash.
  • Uses TP randomly and does not try to skillchain.
  • With his two defensive TP moves, he's not likely to interrupt skillchains much.
Trust Synergy
  • Pieuje (UC) only uses Regen when healing his brother Trion.

Valaineral

Valaineral
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Protect IV - V, Reprisal, Enlight, Phalanx

Abilities

Provoke, Sentinel, Majesty, Defender, Fealty, Divine Emblem, Chivalry, Palisade, Rampart

Weapon Skills

Circle Blade /, Sanguine Blade None, Savage Blade /, Uriel Blade (AoE) /

Acquisition
Special Features
  • Possesses Enmity+, Cure Potency Bonus+50%, Spell interruption rate decrease, Refresh+ (+3mp/tick Auto Refresh, stacks with PLD trait), and Damage Taken -8%, HP+10%, MP+20%
  • Uriel Blade can be used under 1000 TP based on certain conditions, making him excellent at engaging multiple targets. He can even use it when engaging a single target and any time the player draws enmity. This makes him a good SC opener for Ark GK, who can use that to close Light SCs right after engaging an enemy with no TP requirement for either of them.
  • Very powerful at low levels due to his special ability letting him use Uriel Blade before he has access to it as a normal weapon skill (lv.50).
  • Casts Protect spells on himself under the effect of Majesty with the added defense of Shield Barrier (defense varies by ilvl, up to 350), but does not attempt to overwrite other Protect effects even if he would gain more defense from doing so.
  • Uses Divine Emblem before casting Flash if it is available.
  • Rampart will be used when his target is under the effect of Chainspell, Manafont, or Astral Flow.
    • Against SMNs, Rampart trigger seems to be based on whether there's an avatar summoned. Certain Tonberry NMs have a Light Spirit or their avatar appears after Astral Flow, which could explain why Rampart didn't trigger. Verification Needed
  • Fealty can be used under certain conditions including anticipating Mijin Gakure and negating its damage.
  • Uses weapon skills randomly around 2000 TP and does not try to close skillchains.

Melee Fighter

Abenzio

Abenzio
Job

Monk / Warrior

Spells
Abilities
Weapon Skills

Blank Gaze (Conal paralysis) None, Antiphase (AoE silence) None, Uppercut /, Blow (Damage + Stun) None

Acquisition
Special Features
  • Possesses HP+20%
  • Abenzio's job is Monk unlike most Goobbue which are Warriors.
    • He has the normal MNK/WAR traits, but he does Kick Attacks with his arm vines because Goobbue don't have a kick animation.
  • Possesses a monstrous Max HP Boost among other Job Traits, but doesn't use Job Abilities.
  • As a Plantoid, he intimidates beasts, is intimidated by vermin, and is subject to Plantoid Killer.
  • Uses TP randomly and does not try to skillchain.
  • Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).

Abquhbah

Abquhbah
Job

Warrior / Monk

Spells
Abilities

Berserk, Warcry, Restraint

Weapon Skills

Combo , Backhand Blow , Salaheem Spirit None

Acquisition
Special Features
  • Salaheem Spirit
    • All nearby party members receive a +24 bonus to all base attributes, i.e.: STR, DEX, etc. (Bonuses degrade over time: about a rate of -1 per tock. Usually +13 to +16 left when the effect ends based on initial duration).
    • Duration is based on TP (~70 seconds @1500 TP, ~90 seconds @2000 TP, 120 seconds @3000 TP)
    • Salaheem Spirit's attribute bonus seems to be determined on your level ÷ 4 (+18 @ level 72, +24 @ level 99)
  • Holds up to 1500 TP to try to close skillchains.
  • When not able to close a skillchain, uses Berserk + Warcry + random weapon skill.
  • Without any conditions to increase Salaheem Spirit usage: maintaining the bonus is up to luck. External TP Bonuses () and TP gain rate increases (Regain/Haste/Store TP/Double Attack) can help.

Aldo

Aldo
Job

Thief / Ninja

Spells
Abilities

Bully, Sneak Attack, Assassin's Charge

Weapon Skills

Lock and Load /, Shockstorm Edge (AoE) /, Iniquitous Stab /, Choreographed Carnage /

Acquisition
Special Features
  • Possesses THF/NIN traits, limited to Treasure Hunter I.
  • Holds up to 2000 TP in order to close skillchains. If he's not able to close a skillchain, will use Assassin's Charge in combination with the WS.
  • Can be made to spam Shockstorm Edge (to close) by opening with a Weapon Skill that leaves no alternative (like Cyclone)
  • Lock and Load is a marksmanship weapon skill, which Aldo seems to have a lower proficiency in since this weapon skill misses more often than others.
  • Uses Sneak Attack regardless of positioning and does not try to combine it with weapon skills.
    • Will use Bully before Sneak Attack (to remove the directional requirement on Sneak Attack), so try readying a skillchain when you see Aldo use Bully.
    • Sneak Attack does not work on ranged or magic weapon skills.
  • Gains TP quickly with Dual Wield and Triple Attack trait: 50 TP/hit x2.
Trust Synergy
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Areuhat

Areuhat
Job

Warrior / Paladin

Spells
Abilities

Aggressor, Berserk, Blood Rage

Weapon Skills

Seraph Blade , Vorpal Blade /, Savage Blade /, Hurricane Wing (AoE) /, Dragon Breath (Conal AoE) /

Acquisition
Special Features
  • Possesses enhanced Blood Rage duration (60s duration, 5m cooldown).
  • Areuhat is capable of wielding TP attacks commonly employed by wyrms.
  • Even in her Elvaan form, she is susceptible to Monster Correlation: She can intimidate Demons and be intimidated by them in turn.
  • She waits for Warcry effects to expire before using Blood Rage, but it will sometimes be immediately overwritten by other Warrior trusts using Warcry at the same time she casts Blood Rage since they tend to have the same buffing logic.
  • Holds up to 2000 TP to close skillchains.

Ark Angel GK

Ark Angel GK
Job

Samurai / Dragoon

Spells
Abilities

Hasso, Konzen-ittai, Hagakure, Meditate, Sekkanoki, Jump, High Jump

Weapon Skills

Tachi: Fudo /, Tachi: Gekko /, Tachi: Kasha /, Tachi: Yukikaze /, Dragonfall (AoE Damage + Bind) None

Acquisition
Warp to Tu'LiaRu'Aun Gardens #5 to battle the Ark Angel with a Phantom gem of rage on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses HP+20%
  • Occassionally able to use Weapon Skills without consuming TP. Can do this to close Skillchains under 1000 TP or to use Dragonfall twice at high TP.
    • There is a short delay before he can use it again.
  • Has a high TP return on Jump (790 TP), uses it at low TP.
  • Uses High Jump when in the top enmity slot.
  • He will use Konzen-ittai if available when the player has 1000 TP but he does not. Never tries to close a Skillchain with it.
  • Holds up to 3000 TP to try to close skillchains.
  • If Sekkanoki and Meditate are available, self-skillchains at 2000 TP.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).

Ark Angel MR

Ark Angel MR
Job

Beastmaster / Thief

Spells
Abilities

Sneak Attack, Trick Attack

Weapon Skills

Cloudsplitter /, Calamity /, Rampage , Havoc Spiral (AoE) None

Acquisition
  • Trade the Cipher: Ark MR item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #3 to battle the Ark Angel with a Phantom gem of envy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).

Ayame

Ayame
Job

Samurai / Samurai

Spells
Abilities

Meditate, Hasso, Third Eye

Weapon Skills

(1)Tachi: Enpi /, (9)Tachi: Hobaku , (23)Tachi: Goten /, (33)Tachi: Kagero , (49)Tachi: Jinpu /, (55)Tachi: Koki /, (60)Tachi: Yukikaze /, (65)Tachi: Gekko /, (71)Tachi: Kasha /

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 3 or higher in any nation.
Special Features
  • Skillchains:
    • Once the player uses a Weapon Skill with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP.
    • This helps to open the highest level Skillchain possible determined by the previously used weapon skill.
    • Ayame will always try to open a Skillchain rather than close it.
    • She will Weapon Skills regardless how much HP is remaining on the current monster.
    • Holds TP until 3000 to open skillchains for the player.
  • Uses Meditate, when the ability is ready, in situations where the player has TP but she does not.
  • Only uses Third Eye when she pulls hate.

Babban Mheillea

Babban Mheillea
Job

Monk / Monk

Spells
Abilities
Weapon Skills

Wild Oats , Headbutt None, Photosynthesis (Grants Regen) None, Petal Pirouette (Resets foe's TP to zero) (AoE) None

Acquisition
Special Features
  • Possesses Job Traits but no Job Abilities. HP-10%
  • Guards and Counters melee attacks directed at her.
  • As a Plantoid, she is subject to Plantoid Killer (intimidated by Vermin).
  • Uses TP randomly and does not try to skillchain.
  • Has a large HP pool common to non-humanoids.
  • Petal Pirouette normally reduces enemy TP to 0, but it has a reduced effect on NMs: enemy's remaining TP will be written in the log.
  • Photosynthesis will only be used during daytime (6:00~18:00).
  • Summoning, Dismiss and death text can only be understood if the summoner is wearing (or lockstyle) mandragora costume gear (Mandragora Suit and Mansque, etc).

Balamor

Balamor
Job

Dark Knight / Black Mage

Spells

Absorb-STAT spells

Abilities
Weapon Skills

Feast of Arrows /, Last Laugh (Drain HP) /, Regurgitated Swarm /, Setting the Stage /

Acquisition
Special Features
  • Possesses HP+40%, MP+100%
  • Is Undead so he takes damage from Cure spells and cannot be healed by Curing Waltzes or Divine Waltz.
  • Immune to Drain type spells and drain effects from TP moves such as Blood Saber but can still be damaged by them.
  • Can use Last Laugh to drain HP from enemies.
  • Uses TP randomly and does not try to skillchain.
  • Auto-attack is dark elemental magic damage. May appear to be AoE even though it is not.
    • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.

Chacharoon

Chacharoon
Job

Thief / Ranger

Spells
Abilities
Weapon Skills

Sharp Eye (Conal) None, Tripe Gripe None, Pocket Sand (Conal) None

Acquisition
Special Features
  • Possesses HP-10%, MP-10%
  • Very low delay, but also has relatively low base damage.
  • Occasionally performs a throwing ranged attack on the enemy.
  • Chacharoon's Sharp Eye resembles a Gaze attack but it has no directional requirement.
  • The status effects Chacharoon applies could be used in kiting or evasion strategies.
    • The effect may be difficult to land on higher level enemies.
    • Gravity and Defense Down are Element: Wind wind-based status effects.
    • If half-resisted, duration will be halved.
  • Uses weapon skills at 1000 TP.
  • Tripe Gripe and Sharp Eye do not deal damage, only applying status effects:
Trust Synergy

Cid

Cid
Job

Warrior / Ranger

Spells
Abilities

Berserk, Aggressor

Weapon Skills

True Strike /, Hexa Strike , Fiery Tailings (AoE) /, Critical Mass /

Acquisition
Special Features
  • Both melees and shoots.
  • Uses Aggressor hopefully augmented with Aggressive Aim merits. Verification Needed
  • Saves up to 2500 TP waiting to close a skillchain.
  • Will save Berserk until he is about to use a weapon skill.

Darrcuiln

Darrcuiln
Job

Warrior / Red Mage "Beast"

Spells
Abilities
Weapon Skills

Howling Gust /, Starward Yowl /, Righteous Rasp /, Aurous Charge /, Stalking Prey (AoE) /

Acquisition
Special Features
  • Possesses HP+~42%
  • Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
  • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
  • Has a large HP pool common to non-humanoids.
  • Can treat as a Warrior for job interaction purposes (buffs/behaviors of other trusts).
  • Holds TP randomly between (1500-2000), but does not attempt to close skillchains.
Trust Synergy
  • Morimar: Darrcuiln and Morimar will uses TP moves more often when summoned together.
    • Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
    • Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.

Excenmille

Excenmille
Job

Paladin / Paladin

Spells

Flash, Cure I - IV

Abilities

Sentinel

Weapon Skills

Double Thrust , Leg Sweep , Penta Thrust

Acquisition
Special Features
  • Uses TP randomly and does not try to skillchain.
  • Uses Sentinel and Flash on cooldown for enmity.
  • Casts Cure on party members in orange HP (<50%).
  • Prioritizes healing if there is no WHM in the party.
    • Cure threshold changes to party members under <75%.

Excenmille (S)

Excenmille (S)
Job

Warrior / Paladin

Spells
Abilities

Stag's Call

Weapon Skills

Songbird Swoop /, Gyre Strike (Paralyze) , Orcsbane (AoE) /, Stag's Charge /

Acquisition

Notice: Acquiring this trust is a long process of 12 quests; many of which have "a game day of waiting" between them. Setting aside a good amount of time is advised to see this done. The starting quest = Gifts of the Griffon and you don't need to be allied to San d'Oria (S) in order to start or obtain this trust.

Special Features
  • Stag's Call is an AoE Haste +15%, Attack +15%, and MAB +15 buff which lasts for 3 minutes (recast is 5 minutes).
  • Uses weapon skills at 1000 TP.

Fablinix

Fablinix
Job

Thief / Red Mage

Spells

Stun, Enwater, Cure I - IV

Abilities
Weapon Skills

Bomb Toss (AoE) /, Goblin Rush /

Acquisition
Special Features
  • Possesses MP+250%.
  • Occasionally uses his crossbow in addition to dagger melee attacks. The long ranged attack delay can cause him to miss Stun opportunities.
  • Casts Stun to interrupt enemy TP moves.
  • Uses Cure spells on party members in orange HP (<50%) or asleep, with higher priority for the tank (<75%).
  • Holds up to 1500 TP in order to close skillchains.
  • Fablinix's high MP pool and access to Stun at the BLM level (lv.42) may give the impression that he is a BLM or has multiple main jobs. However, if you use him in area with subjob restrictions he will have 0 MP. If you give him at least +8MP through AoE Food (before applying his +350%) or by raising your item level, he will still be able to cast Stun but none of the other spells. He might have a different version of Stun than players, which may explain reports of his Stun recast being shorter.

Fujito-PD

Fujito-PD
Job

Warrior / Dancer

Spells
Abilities

Restraint, Tomahawk, Provoke, Haste Samba, Box Step, Curing Waltz, Divine Waltz, Violent Flourish, Chocobo Jig II

Weapon Skills

Armor Break , Sturmwind /, Keen Edge , Raging Rush /, Full Break , Steel Cyclone /, Upheaval //, Ukko's Fury /, King's Justice /, Disaster //

Acquisition

Fujito-PD was/is only available during the following times:

From April 31, 2024 until the April 2024 version update.
May not appear while playing on the Steam Deck system, and possibly other PC systems Verification Needed.
Special Features
  • Announces when his TP is 1000, making him easy to use for skillchain purposes.
  • Possesses Regain+15, Store TP+25, Double Attack merit ranks 5/5.
  • Restraint is used on cooldown. Prefers to use Disaster to set up skillchains.
  • If multiple party members are at red HP or a party member is asleep, uses Divine Waltz.
  • Lacks Warcry, but appears to have Warcry Merits for the memes.
  • Flourishes are used to stun enemy TP moves after accumulating Finishing Moves from Box Step.
  • Occasionally uses Chocobo Jig II when combat ends, while mentioning that he created the Chocobo Raising feature.
  • Once the player uses a Weapon Skill with Level 2 Skillchain Properties while Fujito-PD is summoned, he will use weapon skills when the player has 1000 or more TP.
  • Like other Producer / Director trusts, he will announce the skillchain property you can follow up with for a Light or Darkness skillchain.
  • Skills and behaviors were decided by the winner of the "Reading the first letter of every line" competition.

Gilgamesh

Gilgamesh
Job

Samurai / Warrior

Spells
Abilities

Hasso, Third Eye, Sekkanoki, Hagakure

Weapon Skills

Tachi: Goten /, Tachi: Kasha /, Iainuki /, Tachi: Kamai (AoE) /

Acquisition
Special Features
  • Holds up to 2000 TP to close skillchains.
  • If he has 2000 TP and Sekkanoki is ready, he self Skillchains.

Halver

Halver
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Berserk, Rampart, Provoke, Sentinel

Weapon Skills

Penta Thrust , Impulse Drive /, Raiden Thrust /

Acquisition
Special Features
  • Possesses MP+30%
  • Uses Berserk as often as possible.
  • When party member's HP is low (under 40%), he acts like a tank and uses his abilities and magic more frequently.
  • Uses Sentinel and Rampart as soon as he starts doing tank behavior.
  • Uses weapon skills at 1000 TP, but it is lower priority.

Ingrid II

Ingrid II
Job

White Mage / Warrior

Spells

Banish I - III, Cursna, Holy

Abilities

Self-Aggrandizement

Weapon Skills

Merciless Strike /, Moonlight None, Inexorable Strike /, Ruthlessness (Conal Drain) None

Acquisition
Special Features
  • Possesses Undead Killer, Banish effectiveness vs Undead +10 (28/256).
  • Saves up to 2500 TP while waiting to close a skillchain.
  • Ingrid II's weapon skills are especially effective at creating Light-based skillchains.
  • Ingrid II only casts spells in order to Magic Burst, doing so with the Banish line of Divine Magic.
  • Moonlight use doesn't appear to be triggered by anything specific (such as her or party members lacking MP).
  • Self-Aggrandizement: Recovers HP and removes one status ailment for the entire party. Used when 3 or more party members are in yellow HP (<75%) or a party member is asleep. Recast: 00:30.
  • Ingrid II is especially effective against undead enemies due to her propensity to create Light skillchains and magic bursting with powerful Banish spells.

Iroha

Iroha
Job

Samurai / White Mage

Spells

Protectra V, Shellra V

Abilities

Hagakure, Hasso, Meditate, Third Eye, Save TP (400), Blessing of Phoenix (one time Reraise)

Weapon Skills

Amatsu: Hanadoki (Magical DamageElement: Light) /, Amatsu: Choun (Magical DamageElement: Fire) , Amatsu: Fuga (Magical DamageElement: Fire) , Amatsu: Gachirin (Magical DamageElement: Light) /

Acquisition
Special Features
  • Possesses MP+50%
  • If Hagakure and Meditate are available, does not try to close skillchains created by other weapon skills or existing skillchains: focuses on making a solo skillchain at 2000 TP.
  • Iroha's skillchain is as follows: Hanadoki > Choun = Liquefaction > Fuga = Fusion > Gachirin = Light > Gachirin = LightLight.
  • Holds up to 2500 TP to close skillchains.
  • Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
  • Iroha possesses the blessing of Phoenix which will revive her at full HP if she is killed in battle (occurs only once per summoning).

Iroha II

Iroha II
Job

Samurai / White Mage

Spells

Protectra V, Shellra V, Flare II

Abilities

Hasso, Save TP (400), Meditate, Third Eye

Weapon Skills

Amatsu: Kyori (Magical DamageElement: Fire) , Amatsu: Hanadoki (Magical DamageElement: Light + Chance to Dispel) /, Amatsu: Suien (Magical DamageElement: Fire) , Amatsu: Gachirin (Magical DamageElement: Light) /, Rise From Ashes (AoE Restore HP + MP + Stoneskin)None

Acquisition
Special Features
  • Possesses HP-5%, MP+250%
  • Gains 205 TP per hit.
  • Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
  • Iroha will normally hold her TP in order to close any potential skillchains.
  • When Iroha has 2000+ TP and Meditate is ready, she will attempt to perform a 4 part Double Light skillchain.
  • Iroha will magic burst fire-based skillchains using a near instant cast Flare II.
  • This version of Iroha has taken on a fiery new appearance and the blessing of Phoenix was upgraded; her Reraise was replaced with the AoE healing skill, Rise From Ashes.
  • Rise from Ashes is a weapon skill that restores 25% HP of all party members, restores MP, and provides a 500HP Stoneskin buff.
    • She will use Rise From Ashes if 3 or more party members are at yellow HP (75%) or if a party member is asleep.

Iron Eater

Iron Eater
Job

Warrior / Warrior

Spells
Abilities

Provoke, Berserk, Restraint

Weapon Skills

Shield Break , Armor Break , Steel Cyclone /

Acquisition
  • Complete the initiation quest in Bastok.
  • Have obtained the following Trust spells: Naji, Ayame, & Volker
Special Features
  • Possesses 5/5 Double Attack merits, enhanced Double Attack rate, enhanced Store TP.
  • Will only use Provoke if your HP is low.
  • Will use Restraint and waits until 35~40 attacks have landed (long after reaching 3000 TP) to use a random weaponskill.
  • While not using Restraint, uses TP as soon as he gets it.

Klara

Klara
Job

Warrior / Warrior

Spells
Abilities

Berserk, Provoke, Warcry

Weapon Skills

Fast Blade , Vorpal Blade /, Savage Blade /, Temblor Blade (AoE) /

Acquisition

Notice: Acquiring this trust is a long process of 12 quests; many of which have "a game day of waiting" between them. Setting aside a good amount of time is advised to see this done. The starting quest = Better Part of Valor and you don't need to be allied to Bastok (S) in order to start or obtain this trust.

Special Features
  • Temblor Blade is a significantly stronger variant of Circle Blade.
  • Uses TP as soon as she gets it.
  • Provokes when the player is in orange (50%) HP.

Lehko Habhoka

Lehko Habhoka
Job

Thief / Black Mage

Spells

Single-target elemental nukes I - II

Abilities
Weapon Skills

Iridal Pierce (AoE) /, Lunar Revolution (Conal) /, Debonair Rush /, Inspirit (AoE HP+MP restore+Erase) None

Acquisition
Special Features
  • Possesses MP+150%, enhanced Magic Accuracy.
  • Has an abnormally high Double/Triple attack rate.
  • Tends to use a weapon skill right when he hits 1000TP.
  • Regularly uses a throwing Ranged Attack in conjunction with his auto-attacks.
    • Spells are used more frequently against enemies resistant to Piercing piercing damage, such as elementals.
  • Occasionally uses elemental magic for moderate damage. (Does not attempt to magic burst)
  • Use of Inspirit does not appear to be triggered by party condition (i.e. he can use it if everyone is at full HP).

Lhe Lhangavo

Lhe Lhangavo
Job

Monk / Warrior

Spells
Abilities

Dodge, Chakra, Impetus, Focus, Formless Strikes, Provoke

Weapon Skills

Backhand Blow , Raging Fists , Dragon Kick , Asuran Fists /

Acquisition
Special Features

Lhu Mhakaracca

Lhu Mhakaracca
Job

Beastmaster / Warrior

Spells
Abilities

Feral Howl, Berserk, Aggressor

Weapon Skills

Spinning Axe //, Rampage , Onslaught /, Decimation /

Acquisition
Special Features
  • Favors Spinning Axe.
  • Gains 91 TP per hit.
  • Uses TP as soon as she gets it.
  • Uses Feral Howl when the enemy is < 20% HP, which can help to prevent abilities triggered by low-hp (e.g. Healing abilities, Final Sting), especially job abilities you wouldn't be able to Stun normally (e.g. Benediction, Mijin Gakure)

Lilisette

Lilisette
Job

Dancer / Dancer

Spells
Abilities
Weapon Skills

Whirling Edge (AoE) /, Dancer's Fury /, Rousing Samba None, Sensual Dance None, Thorn DanceNone, Vivifying Waltz (Divine Waltz II)None

Acquisition
Special Features
  • Even though she appears to Dual Wield, she only attacks with a single attack per round.
  • Does not try to participate in skillchains.
  • Waits until ~1500 TP to use a TP move, Vivifying Waltz and Thorn Dance are prioritized when conditions are met.
  • Vivifying Waltz will be used @ 1500 TP when at least 2 party members are in yellow HP (<75%), or as soon as 1000 TP when a party member is in orange (<50%) HP. The amount healed varies with TP.
  • All of Lilisette's abilities are considered TP moves and will return 0 TP if not damaging to the enemy.
  • Rousing Samba does not create samba animations on attacks, and is an AoE critical hit rate (10%).Information Needed
  • Sensual Dance is an AoE party attack (15%) and magic attack boost, but can miss party members due to positioning.
    • Sensual Dance affects other party members with Lilisette in their line of sight (like a beneficial Gaze attack), and does not include herself.
    • Sensual Dance can affect Lilisette, but the positioning is different. One way to do it is for Lilisette to be in front of the target and behind the player (the "Trick Attack to the face" position) and still close to the target. Then they would need to be facing each other to both receive the buff.
    • The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.
  • Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot. She can prioritize this ability and use it under 1500 TP.

Lilisette II

Lilisette II
Job

Dancer / Warrior

Spells
Abilities

Rousing Samba

Weapon Skills

Whirling Edge /, Dancer's Fury /, Vivifying Waltz None

Acquisition
Special Features
  • Holds up to 2000 TP to close skillchains.
  • Appears to have a very fast attack rate and TP gain even with low/moderate Haste.
  • Like other Alter Ego II's, her weapon skills have been changed to single target.
  • Vivifying Waltz changed to trigger when 3 party members in yellow HP (<75%), and will be used with at least 1000 TP.
  • Rousing Samba changed to a normal samba ability that casts 350 TP, so Lilisette II can easily maintain the effect.
  • Rousing Samba is an AoE critical hit rate (10%) Information Needed.
  • She's valuable for party members using weapon skills with crit TP modifiers such as Victory Smite.
  • If you avoid using weapon skills she can skillchain with (like Rudra's Storm), she will save TP for healing.
  • Rousing Samba has a noticeably higher effect on Lilisette herself, granting her an extremely high critical hit rate (approx. 75%).

Lion

Lion
Job

Thief / Thief

Spells
Abilities
Weapon Skills

Walk the Plank (AoE) /, Pirate Pummel /, Powder Keg (Conal) /, Grapeshot (Conal) /

Acquisition
Special Features
  • Possesses THF traits such as Treasure Hunter I, Gilfinder, and Triple Attack.
  • Uses TP as soon as she gets it.
  • If the enemy is readying a TP move when she is ready to use a weapon skill, Lion will stun it with Grape Shot.
  • Walk the Plank - AoE damage, bind, knock back, and dispel.
  • Pirate Pummel - Damage and burn effect.
  • Powder Keg - Conal damage, knock back, defense down, and magic defense down.
  • Grape Shot - Conal damage and stun effect.
Trust Synergy
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Lion II

Lion II
Job

Thief / Ninja

Spells

Utsusemi: Ichi/Ni

Abilities
Weapon Skills

Walk the Plank /, Pirate Pummel /, Powder Keg /, Grapeshot /

Acquisition
Special Features
  • Possesses THF/NIN traits such as Treasure Hunter I, Gilfinder, and Triple Attack
  • Lion II's weaponskills are single target versions of Lion's weaponskills, with the same name and animation.
  • Holds up to 3000 TP to try to close skillchains.
  • Walk the Plank - Damage, bind, knock back, and dispel.
  • Pirate Pummel - Damage and burn effect.
  • Powder Keg - Damage, knock back, defense down, and magic defense down.
  • Grape Shot - Damage and stun effect.

Luzaf

Luzaf
Job

Corsair / Ninja

Spells
Abilities

Quick Draw, Triple Shot

Weapon Skills

(5)Bisection /, (25)Akimbo Shot , (50)Leaden Salute /, (60)Grisly Horizon /

Acquisition
Special Features
  • Possesses Skillchain Bonus, Magic Accuracy Bonus, Quick Draw Recast Down and Quick Draw Magic Accuracy from Merits, and A+ skill ranks on Sword, Dagger, and Gun [Official Note]
  • Does not use Phantom Roll.
  • Dual wields and shoots, leading to high rate of TP gain.
  • Uses Quick Draw to deal damage based on the enemy's elemental weakness(s).
  • Holds up to 2500 TP waiting for the player to reach 1000 and then weapon skills in order to open a skillchain.
  • Prefers to open skillchains for his player but will close skillchains opened by another party member or trust.
  • Selects one of his weapon skills randomly upon summoning and uses it exclusively unless attempting to close a skillchain.
  • Great choice for closing Distortion and Darkness skillchains with other trusts due to not having access to Light, Fusion or Fragmentation properties.

Maat

Maat
Job

Monk / Thief

Spells
Abilities

Mantra, Perfect Counter, Formless Strikes

Weapon Skills

Asuran Fists /, One-Ilm Punch , Combo , Dragon Kick , Howling Fist /, Bear Killer (Conal) /

Acquisition
Special Features
  • Possesses Treasure Hunter
  • Mantra gives both an HP boost as well as Haste.
  • Uses weapon skills at 1000 TP.
  • Uses Formless Strikes for enemies resistance to blunt damage (slimes, leeches).

Matsui-P

Matsui-P
Job

Ninja / Black Mage

Spells

Utsusemi: Ichi/Ni/San, Elemental Ninjutsu (San), Single-target elemental nukes I, Burn, Migawari: Ichi, Kakka: Ichi, Myoshu: Ichi, Yurin: Ichi, Aisha: Ichi, Aspir, Stun

Abilities

Innin, Sange, Elemental Seal, Futae, Mana Wall

Weapon Skills

(1)Blade: Rin , (9)Blade: Retsu , (55)Blade: Ei , (60)Blade: Jin /, (66)Blade: Ten , (72)Blade: Ku /, (75)Blade: Kamu /, (85)Blade: Hi /, (91)Blade: Shun /

Acquisition
  • If you have completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you will automatically obtain the alter ego upon logging in.
    • No message will be displayed signifying that you have acquired the alter ego.
  • If you have not completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you must first complete it and then relog or change areas.
    • No message will be displayed signifying that you have acquired the alter ego.

Matsui-P was/is only available during the following times:

From December 2020 until May 2021.
From November 2022 until May 2023.
From March 2025 until September 2025.
Special Features
  • Prioritizes elemental ninjutsu and black magic spells.
  • Magic bursts skillchains with Ninjutsu tier San and elemental magic tier I enhanced by Futae.
  • Under specific conditions outlined below, uses weapon skills when the player reaches 1000 TP in order to open skillchains.
  • Has callouts in party chat, making him easy to use.
    • Announces when his TP is 1000.
    • Before using a weapon skill, he will announce the skillchain property you can follow up with for a Light or Darkness skillchain.
    • You can see these callouts when the Chat Filter option for "Messages from alter egos" says OFF.
  • Casts Burn to lower enemy INT and prime them for Magical Damage.
  • Casts Stun to interrupt enemy TP moves, and reduces monster TP gain with Myoshu.
  • Generates TP rapidly with Daken, enhanced by Sange, though he often stops attacking to cast spells.
  • High accuracy and damage for a trust.
  • Prioritizes reapplying shadows and doesn't perform weaponskills if shadows are removed.
  • Skillchains:
    • Once the player uses a Weapon Skill with Level 2 Skillchain Properties while Matsui-P is summoned, he will use weapon skills when the player has 1000 or more TP.
    • He only starts skillchains that would create Light or Darkness skillchains with the previously used weapon skill.
    • He has no Distortion weapon skills, so he has no reaction to players using Gravitation weapon skills.
    • Holds TP until 3000 to open skillchains for the player. Uses a random weapon skill at 3000 TP if conditions are not met.
  • Matsui-P's skills and behavior were decided by the winner of the "Alter Ego Design Campaign – One Venturous Tarutaru!" competition.
    • The development team made this comment on the contest entry: "This alter ego would be able deal lots of damage at once by using Ninjutsu to magic burst! Mana Wall doesn't seem possible due to the support job's level..."
    • SE stated that any equipment would be cosmetic.

Maximilian

Maximilian
Job

Thief / Ninja

Spells
Abilities
Weapon Skills

Fast Blade , Vorpal Blade /, Swift Blade

Acquisition
Special Features
  • Dual Wields swords.
  • Possesses typical THF/NIN traits such as Treasure Hunter I, Dual Wield, Triple Attack.
  • Tries to open skillchains when the player reaches 1500 TP. Does not try to open skillchains with other trusts.
  • The weapon skill he opens with is random.
  • Will close skillchains with players and other trusts if possible, otherwise uses a weapon skill at 2500 TP.

Mayakov

Mayakov
Job

Dancer / Warrior

Spells
Abilities

Drain Samba I - III, Haste Samba, Feather Step, Saber Dance, Climactic Flourish

Weapon Skills

Coming Up Roses /, Fast Blade , Swift Blade , Vorpal Blade /

Acquisition
Special Features
  • Possesses 5/5 Haste Samba Effect merits (10% job ability Haste).
  • Uses Saber Dance upon engaging and refreshes it as often as possible.
  • Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
  • Debuffs enemies using Feather Step while building Finishing moves to perform Climactic Flourish.
  • Tends not to weapon skill very frequently due to spending TP on Feather Step as often as possible.
  • Weapon skills more frequently once Feather Step's Daze reaches level 10; only occasionally using Feather Step to maintain the Daze effect.
  • If he has enough TP for a weapon skill, uses Climactic Flourish first.
  • Holds up to 2000 TP to wait for Climactic Flourish recast: does not try to skillchain.

Mildaurion

Mildaurion
Job

Paladin / Samurai

Spells
Abilities
Weapon Skills

Light Blade / (Physical), Stellar Burst / (Magical), Great Wheel / (Physical AoE + Knockback), Vortex / (Magical:Wind)

Acquisition
Special Features
  • Possesses MP+100% (but doesn't use MP), Double Attack.
  • Attacks with palm blasts that are blunt damage (tested on warder of temperance).
  • Her attacks and abilities are Zilartian themed: uses the fighting stance of the Mammets and weapon skills of Kam'lanaut and Eald'narche with some differences.
  • Tries to open skillchains when the player reaches 1500 TP. Does not try to open skillchains with other trusts.
  • The weapon skill she opens with is random. Easy to skillchain with: all of her weapon skills have level 2 properties.
  • Will close skillchains with players and other trusts if possible, otherwise uses a weapon skill at 3000 TP.

Morimar

Morimar
Job

Warrior / Beastmaster

Spells
Abilities

Vehement Resolution

Weapon Skills

12 Blades of Remorse (AoE) /, Into the Light /, Arduous Decision (Silence) /, Camaraderie of the Crevasse /

Acquisition
Special Features
  • Possesses HP+10%
  • Vehement Resolution consumes Morimar's TP, fully heals him, erases his debuffs, and makes him glow. (3 minute cooldown)
  • Morimar will not attempt to close skillchains in this glow-state and his next WS will be 12 Blades of Remorse with 2000 TP.
  • Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
  • Saves up to 2000 TP waiting to close a skillchain.
Trust Synergy
  • Darrcuiln: Darrcuiln and Morimar will uses TP moves more often when summoned together.
    • Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
    • Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
  • Teodor: Unknown

Mumor

Mumor
Job

Dancer / Warrior

Spells
Abilities

Stutter Step, Haste Samba, Drain Samba/II/III, Saber Dance, Violent Flourish

Weapon Skills

Skullbreaker /

Acquisition
Special Features
Trust Synergy
  • Uka Totlihn: By summoning them both at the same time, the stats of the abilities they use will increase. [Official Synergy Hint]
    • Mumor gains ~10% enhanced samba duration. (Stacks with Saber Dance: 108s -> 120s)
    • Uka gains ~10% enhanced waltz potency. (Curing Waltz V: 1067 HP -> 1173 HP)

Naja Salaheem

Naja Salaheem
Job

Monk / Warrior

Spells
Abilities

Focus, Dodge, Counterstance

Weapon Skills

True Strike /, Black Halo /, Hexa Strike , Peacebreaker /

Acquisition
Special Features
  • Peacebreaker is a single-target, low damage weaponskill with an additional effect of 20% Defense Down and 20% Magic Defense Down (lasts up to 30s).
  • Naja gains 100 TP per Hit.
  • Uses weapon skills at 1000 TP.

Naji

Naji
Job

Warrior / Warrior

Spells
Abilities

Provoke

Weapon Skills

Burning Blade , Red Lotus Blade /, Vorpal Blade /

Acquisition
  • Complete the initiation quest in Bastok.
Special Features
  • Uses weapon skills at 1000 TP, does not try to skillchain.
  • Provokes on cooldown.

Nanaa Mihgo

Nanaa Mihgo
Job

Thief / Thief

Spells
Abilities

Despoil

Weapon Skills

Wasp Sting , Dancing Edge /, King Cobra Clamp (AoE) /

Acquisition
Special Features
  • Possesses Treasure Hunter I
  • King Cobra Clamp stuns the target(s).
  • Despoil places the stolen item in the summoner's inventory.
  • Can be resummoned to reset the Despoil timer (5 minutes) after use.
  • Uses TP as soon as she gets it.

Nashmeira

Nashmeira
Job

Puppetmaster / White Mage

Spells

-na spells, Cure I - IV

Abilities
Weapon Skills

Imperial Authority (Stun) /

Acquisition
Special Features
Trust Synergy
  • Grants trust synergy bonuses to her automaton companions Mnejing and Ovjang. [Official Note]
    • Mnejing receives increased defense (+10%) and increased enmity (+10%).
    • Ovjang receives reduced enmity (-10%) and increased magic damage (+10%)

Nashmeira II

Nashmeira II
Job

White Mage / Puppetmaster

Spells

Cure I - VI, Curaga I - V, -na spells, Erase

Abilities
Weapon Skills

Imperial Authority (Stun) /

Acquisition
Special Features
  • Possesses HP-10%, MP+15%
  • Uses Curaga spells when 3 or more party members are below 75% hp or affected by sleep.
  • Uses Imperial Authority at 1000 TP.

Noillurie

Noillurie
Job

Samurai / Paladin

Spells

Cure I - IV

Abilities

Hasso, Third Eye, Meditate, Sekkanoki

Weapon Skills

Tachi: Jinpu /, Tachi: Yukikaze /, Tachi: Gekko /, Tachi: Kasha /, Tachi: Kaiten /

Acquisition
Special Features
Trust Synergy
  • Excellent skillchain partner with Iroha II due to her frequency in opening Light skillchains with Tachi: Kaiten.

Prishe

Prishe
Job

Monk / White Mage

Spells

Cure I - IV

Abilities
Weapon Skills

Knuckle Sandwich (Element: Light damage) /, Nullifying Dropkick //, Auroral Uppercut (Element: Light damage) /

Acquisition
Players will be unable to receive the alter ego if the quests Storms of Fate or Shadows of the Departed are in progress or if Apocalypse Nigh is in progress and the event scene occurring in Sealion's Den is not completed.
During the scene where you acquire her trust, she will ask if you've "...been to see her yet?" regarding Ulmia. Assuming that Ulmia is not a pre-requisite for getting Prishe's trust (Verification Needed), Prishe will have different dialogue depending on whether or not you've unlocked her already.
If you have already unlocked Ulmia, she'll respond "You actually got her to go along with it!?" ..."Well done, pal!"
Special Features
  • Possesses HP-5%, MP+75%
  • Will only cast Cure when a party member is at very low health.
  • Uses TP as soon as she gets it.
Trust Synergy
  • Ulmia: Prishe and Ulmia will prioritize supporting each other
    • Ulmia will cast Pianissimo and Sentinel's Scherzo on Prishe if she takes a large amount of damage in a single hit and two songs are already active. This seems to prevent the player from receiving Scherzo after AoE damage. (Doesn't apply to Prishe II)
    • Prishe will cast Cure spells on Ulmia at yellow (75%) HP.

Prishe II

Prishe II
Job

White Mage / Monk

Spells

Curaga I - V

Abilities

Psychoanima, Hysteroanima

Weapon Skills

Knuckle Sandwich (Element: LightMagical Damage) /, Nullifying Dropkick //, Auroral Uppercut (Element: LightMagical Damage) /

Acquisition
Special Features
  • Possesses HP+10%, MP+10%
  • Psychoanima : Prishe gains physical damage immunity for <5 seconds. Used when brought to low HP with a physical attack, only available once per summon.
  • Hysteroanima : Prishe gains magical damage immunity for <5 seconds. Used preemptively in response to her target starting to cast a high-tier damaging AoE spell, only available once per summon.
    • Log will read "Prishe resists the effects of the spell!"
  • Prishe will cast Curaga spells to wake up any players/trusts affected by sleep or when players are in critical HP.
  • Uses TP as soon as she gets it.
  • Does damage equivalent to a melee fighter trust, but as a WHM it may be difficult to get support spells like Haste II.
Trust Synergy

Rainemard

Rainemard
Job

Red Mage / Paladin

Spells

Enspells, Haste/II, Distract/II, Frazzle/II, Phalanx/II, Protect I - V, Shell I - V, Refresh

Abilities

Composure

Weapon Skills

Burning Blade , Red Lotus Blade / Vorpal Blade /, Savage Blade /

Acquisition
Special Features
  • Will only cast Haste II and other enhancing magic spells on himself.
  • Casts Enspells on himself based on the enemy's weaknesses (Note: he may change his Enspell each time he engages with a different enemy family).
  • Rainemard's Enspells are extremely powerful: capable of dealing 50-350+ damage depending on his level/ilevel and stat buffs (MAB, etc).
  • Casts Refresh when he falls below 50% MP.
Trust Synergy
  • Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill, his Phalanx II is -35 damage.

Romaa Mihgo

Romaa Mihgo
Job

Thief / Warrior

Spells
Abilities

Feint, Aura Steal, Sneak Attack, Trick Attack

Weapon Skills

Fast Blade , Vorpal Blade /, Savage Blade /, Cobra Clamp(Conal AoE, Stun, Paralyze) /

Acquisition

Notice: Acquiring this trust is a long process of 12 quests of which a few have "a game day of waiting" between them. Setting aside a good amount of time is advised to see this done. The starting quest = The Tigress Stirs and you don't need to be allied to Windurst (S) in order to start or obtain this trust.

Special Features
  • Will use Aura Steal to take buffs off mobs. This can Steal items also, which will be added to the player's inventory.
  • Will only use Trick Attack and Sneak Attack when positioned correctly with the player, does not try to combine with weapon skills.
  • Uses TP as soon as she gets it.
Trust Synergy
  • Nanaa Mihgo/Lehko Habhoka:Information Needed

Rongelouts

Rongelouts
Job

Warrior / Warrior

Spells
Abilities

Berserk, Aggressor, Warcry

Weapon Skills

Tongue Lash (AoE Terror) None, Red Lotus Blade /, Savage Blade /, Seraph Blade

Acquisition
Special Features
  • Possesses enhanced Warcry duration (50 seconds)
  • Has a unique Beastmen Killer trait.
  • Gains 75 TP on hit.
  • Uses TP as soon as he gets it.
  • Tongue Lash causes an AoE Terror effect. Seems to have a short duration (~2 seconds)

Selh'teus

Selh'teus
Job

Paladin / Samurai

Spells
Abilities
Weapon Skills

Luminous Lance /, Rejuvenation (HP+MP+TP restore) None, Revelation /

Acquisition
Special Features
  • Has 50 Regain. MP+100% (but doesn't use MP).
  • Uses unique weaponskill Rejuvenation in response to the player taking a hit that depletes them to at least yellow HP or when the player is asleep. Restores HP, MP, TP to the entire party. Used every 30 seconds.
  • Be aware that he will not move into range to engage in combat on his own; it is recommended to summon him early in your trust order to ensure he will be in range to attack.
  • Holds TP until 3000 to try to close skillchains.
  • Luminous Lance is a ranged weapon skill.
  • Is treated as a Paladin: Does not use Paladin abilities, but impacts behavior of trust supports or off-tanks like Ark HM and behavior of certain enemies like Bozetto Necronura.

Shikaree Z

Shikaree Z
Job

Dragoon / White Mage

Spells

Cure I - IV, Haste, -na Spells, Erase.

Abilities

Jump, High Jump, Super Jump, Ancient Circle

Weapon Skills

Raiden Thrust /, Skewer /, Wheeling Thrust , Impulse Drive /

Acquisition
  • Complete Three Paths.
    • Speak to Perih Vashai in Windurst Woods (K-7) Note: you must have the Windurst Trust Permit.
    • If you are on some Promathia Missions after 5-3 (8-2 for sure) you will not be able to acquire this trust until completing those missions.
Special Features
  • Possesses HP-10%, MP+100%
  • Uses Ancient Circle if the enemy is a dragon
  • Super Jump is used when ShikareeZ is in the top enmity slot
  • Gains 205 TP on hit; has high TP return on Jump (655 TP) and High Jump (1065 TP).
  • Holds TP to 2000 to try to close skillchains.
  • Saves Cure for party members under 50% HP or affected by Sleep
  • Prioritizes Haste over other spells, except to cast Erase when Slow would prevent Haste.

Tenzen

Tenzen
Job

Samurai / Samurai

Spells
Abilities

Hasso, Save TP (400), Meditate, Hagakure, Third Eye

Weapon Skills

Amatsu: Torimai /, Amatsu: Kazakiri /, Amatsu: Yukiarashi /, Amatsu: Tsukioboro /, Amatsu: Hanaikusa /, Amatsu: Tsukikage /

Acquisition
Special Features
  • Gains 203 TP per hit.
  • Holds TP until 1500 to try to close skillchains.
  • If Meditate and Hagakure are both available, can do 3-step self-skillchains.
  • Nearly all of Tenzen's weapon skills are variants of normal Great Katana weapon skills.
  • Amatsu: Tsukikage is a unique weapon skill only usable by Tenzen.

Teodor

Teodor
Job

Black Mage / Dark Knight

Spells

-ja Spells, -ga Spells (Magic Burst only)

Abilities

Start from Scratch

Weapon Skills

Sinner's Cross /, Ravenous Assault (Drain) None, Frenzied Thrust /, Open Coffin /, Hemocladis (Restores Teodor's HP) /

Acquisition
Special Features
  • Possesses HP+35%, MP+50%
  • Teodor cannot be healed via curative magic. (Trusts with healing magic will not attempt to heal him)
  • Normal attacks have different attributes depending on their motion.
    • A slash with his cane is Slashing slashing
    • An attack causing an explosion with his left hand is a Element: Dark darkness attribute special attack
    • Horizontal striking attack has a Silence Additional Effect.
  • Since his attacks are treated as special techniques, his attack interval is not affected or influenced by Haste, Slow, En-spell, Samba, Spikes, etc.
  • Uses TP randomly and does not try to skillchain.
  • Uses Start from Scratch under 50%, which consumes TP, erases negative status effects, and gives him a dark aura.
  • When he has the dark aura on, he will build TP to 2000 and use Hemocladis, and loses the aura.
  • Only uses his elemental magic to magic burst.
Trust Synergy
  • Morimar: Unknown

Uka Totlihn

Uka Totlihn
Job

Dancer / Warrior

Spells
Abilities

Quickstep, Drain Samba/II/III, Reverse Flourish, Haste Samba, Curing Waltz I - V, Healing Waltz

Weapon Skills

Judgment

Acquisition
Special Features
  • Heals party members with Curing Waltzes when they're below 66% HP.
  • Builds finishing moves using Quickstep and expends them on Reverse Flourish to gain TP.
  • Once Quickstep is at daze lv.5, only re-applies it when it's <10s from expiring.
  • Uses Reverse Flourish only with 5 finishing moves and when TP is low.
  • When above 2000 TP, uses Judgment. Does not try to skillchain.
  • Has Healing Waltz but only removes status effects from herself.
  • Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
Trust Synergy
  • Mumor: By summoning them both at the same time, the stats of the abilities they use will increase. [Official Synergy Hint]
    • Mumor gains ~10% enhanced samba duration. (Stacks with Saber Dance: 108s -> 120s)
    • Uka gains ~10% enhanced waltz potency. (Curing Waltz V: 1067 HP -> 1173 HP)

Volker

Volker
Job

Warrior / Warrior

Spells
Abilities

Aggressor, Berserk, Defender, Provoke, Retaliation, Warrior's Charge, Warcry

Weapon Skills

Berserk-Ruf (Attack Boost) None, Fast Blade , Savage Blade /, Spirits Within None, Vorpal Blade /,

Acquisition
  • Complete the initiation quest in Bastok.
  • Must be Rank 6 or higher in any nation.
Special Features
  • If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Aggressor, Berserk.
  • If there are no other tanks in the party, behaves as a tank: Uses Defender, Retaliation.
  • Uses Provoke in either role to maintain enmity as a tank or off-tank.
  • Uses weapon skills at 2000 TP with Warrior's Charge if it's available; does not try to skillchain.

Zazarg

Zazarg
Job

Monk / Monk

Spells
Abilities

Focus

Weapon Skills

Howling Fist /, Dragon Kick , Asuran Fists /, Meteoric Impact /

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.
Special Features
  • Uses the unique weapon skill Meteoric Impact.
  • Focuses when needed based on high enemy evasion.
  • Uses TP as soon as he gets it.
Trust Synergy

Zeid

Zeid
Job

Dark Knight / Dark Knight

Spells

Absorb spells (Includes Absorb-Attri and Absorb-TP), Endark, Drain/Aspir I/II, Stun

Abilities

Last Resort, Nether Void, Souleater

Weapon Skills

Freezebite /, Ground Strike /, Abyssal Drain (Drain) None, Abyssal Strike (Stun) None

Acquisition
Special Features
  • At low HP, uses HP draining weapon skills and Nether Void for Drain II.
  • Uses Absorb-TP in the second half of the battle (when an enemy has TP).
  • Only uses Souleater when a healer is present (Automaton doesn't count).
  • Uses TP as soon as he gets it.
  • If the enemy is readying a TP move when he is ready to use a weapon skill, attempts to stun it with Abyssal Strike.
  • Casts Stun to interrupt enemy TP moves.
Trust Synergy
  • Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
    • Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
    • Lion gains an attack speed increase ~6%/~12%.
    • Zeid gains an attack bonus ~10%/~20%.

Zeid II

Zeid II
Job

Dark Knight / Warrior

Spells

Stun, Absorb-Attri

Abilities

Last Resort, Souleater

Weapon Skills

Ground Strike /

Acquisition
Special Features
  • Will exclusively use Ground Strike for his Weapon Skill (Note: he will not know Ground Strike until a specific level (appears to be level 50), leading him to hold 3000 TP indefinitely if summoned below said level).
  • Tries to Skillchain with others, otherwise saves TP to 3000 and then uses it.
  • Uses Stun to stop enemy abilities.
  • Only uses Souleater when a healer is present (Automaton doesn't count).
  • Tends to gain TP very fast due to Desperate Blows while using Last Resort.
Trust Synergy

Ranged Fighter

Elivira

Elivira
Job

Ranger / Warrior

Spells
Abilities

Berserk, Barrage, Decoy Shot, Double Shot

Weapon Skills

Coronach /, Slug Shot //, Heavy Shot , Split Shot /

Acquisition
Special Features
  • Possesses Store TP-30, Melee Attacks and Ranged Attacks: TP+100%
  • When using Coronach, Elivira benefits from the relic aftermath (enmity -10).
  • Elivira will melee the enemy if in range and perform ranged attacks regardless of position.
  • Elivira will hold her position when engaging an enemy, she will neither move in or out.
  • Summoning Elivira early in the trust order helps to ensure she is in melee range and increase her TP gain.
  • Elivira tends to use TP immediately upon reaching 1000%; however, she will close a skillchain if possible.
  • Gains 127 TP with Sword hits, 178 TP with Marksmanship.

Makki-Chebukki

Makki-Chebukki
Job

Ranger / Black Mage

Spells
Abilities

Flashy Shot, Sharpshot, Barrage

Weapon Skills

Sidewinder //, Empyreal Arrow /, Dulling Arrow /, Flaming Arrow /

Acquisition
Special Features
  • Possesses MP+100%, Store TP-40, Ranged Attacks: TP+100%
  • Will try to stay out of melee range.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • During Lightsday, Makki-Chebukki will move out of range but take no other actions. As soon as the day changes he will resume fighting normally (resummoning is not necessary).
  • Gains 168 TP per attack.

Margret

Margret
Job

Ranger / Thief

Spells
Abilities

Decoy Shot, Double Shot, Barrage, Sharpshot, Stealth Shot

Weapon Skills

Sidewinder //, Arching Arrow , Refulgent Arrow /, Piercing Arrow /

Acquisition
Special Features
  • Possesses Treasure Hunter, Store TP+40, Ranged Attacks: TP+100%
  • Will try to stay out of melee range.
  • Margret tends to support her TP-abilities with as many job abilities as possible.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • If the enemy has less than a certain threshold of HP (10-15%), Margret will hold off using weapon skills or abilities and only auto-attack.
  • Margret is fairly poor at opening or closing high tier skillchains due to only having a single weaponskill with dual element properties (Arching Arrow).
  • Gains 252 TP per attack.

Najelith

Najelith
Job

Ranger / Ranger

Spells
Abilities

Barrage, Double Shot

Weapon Skills

Cyclone /, Sidewinder //, Empyreal Arrow /, Typhonic Arrow (Conal AoE) /

Acquisition
Special Features
  • Possesses enhanced Critical Hit Rate, Melee Attacks and Ranged Attacks: TP+100%.
  • Holds position while engaged and performs ranged attacks.
  • Melee attacks and performs ranged attacks if in melee range.
  • Holds TP till about 1500% in an attempt to close a skillchain.
  • Tends to use Cyclone if allowed to weapon skill outside of a skillchain.
Trust Synergy

Semih Lafihna

Semih Lafihna
Job

Ranger / Warrior

Spells
Abilities

Sharpshot, Barrage, Stealth Shot, Double Shot

Weapon Skills

Sidewinder //, Arching Arrow , Stellar Arrow / (AoE), Lux Arrow /

Acquisition
Special Features
  • Possesses Store TP+40, Ranged Attacks: TP+100%
  • Will try to stay out of melee range.
  • Semih Lafihna will hold up to 2000 TP to try to close skillchains.
  • Lux Arrow and Stellar Arrow are both able to close Tier 3 skillchains and can close double tier 3 skillchains as well.
  • Exercise caution when using Semih around multiple foes as Stellar Arrow is an AoE attack centered around its target.
  • She is an extremely strong trust to use while leveling up due to her access to Sidewinder and Arching Arrow at low levels.
  • Sidewinder is her best WS for damage, use Lux Arrow for Defense Down, Stellar Arrow for Evasion Down.
  • Gains 252 TP per hit.

Tenzen II

Tenzen II
Job

Samurai / Ranger

Spells
Abilities
Weapon Skills

Oisoya /

Acquisition
Special Features
  • Possesses Store TP+10, Ranged Attacks: TP+100%
  • Will try to stay out of melee range.
  • Oisoya is a variant of Namas Arrow with identical enmity properties.
  • Gains 252 TP per hit maximum when over level 90, based on Samurai Store TP traits.
  • Only uses his weaponskill to open skillchains when another party member has 1000 TP. Will wait at 3000 TP indefinitely if no other party members gain TP.

Offensive Caster

Adelheid

Adelheid
Job

Scholar / Black Mage

Spells

Cure I - IV, Helices, Single-target elemental nukes I - V, Storms, Stun

Abilities

Dark Arts, Addendum: Black

Weapon Skills

Binding Microtube /, Paralyzing Microtube /, Silencing Microtube /, Twirling Dervish (AoE) /

Acquisition
Special Features
  • Adelheid casts a Storm on herself corresponding to the enemy's weakness if possible, otherwise matches the current day, followed by a -helix and nukes of her storm's element unless magic bursting a skillchain.
    • Will change storms under certain conditions such as BLMs casting Freeze (which modifies enemy resistances).
    • For Light/Dark storms, she only casts helix since there are no matching elemental nukes.
  • During a skillchain, magic bursts a helix matching the skillchain's element without preparing a -storm first.
  • Casts Stun to interrupt enemy TP moves.
  • Casts Cure spells on party members under 33% (red) hp, with a higher threshold and priority for the tank.Verification Needed
  • Despite using Dark Arts, her healing potency/cost/cast times do not appear to suffer any detrimental effects.Verification Needed
  • Gains 100 TP per hit with her melee attacks. Tries to use TP as soon as she gets it, but may have other priorities.
  • Adelheid's weapon skills all do magic damage and the Microtubes additionally apply status effects.
  • Her weapon skills seem to have a longer delay before you can skillchain with them: try timing follow-up weapon skills starting from when the vial explodes, not from when the ability is used.
  • Twirling Dervish requires level 50.

Ajido-Marujido

Ajido-Marujido
Job

Black Mage / Red Mage

Spells

Cure I - IV, Dispel, Single-target elemental nukes I - V, Slow, Paralyze

Abilities
Weapon Skills


Acquisition
  • Complete the initiation quest in Windurst.
  • Must be Rank 6 or higher in any nation.
    • Speak to Apururu in Windurst Woods at (H-9).
    • May not be obtained if the player is currently between Windurst Missions 6-1 to 9-2. Even if you changed Nations - you must change back to Windurst and complete Missions.
Special Features
  • Possesses Cure Potency Bonus+25%, Fast Cast Bonus , Magic Burst Bonus, A+ skill in Elemental, Enfeebling, and Healing magic skill.
  • Does not melee, but instead uses short-ranged palm blasts.
  • Possesses neither TP moves nor abilities that utilize TP.
  • Ajido-Marujido prioritizes Dispel over elemental spells.
  • Ajido-Marujido will not attempt to cast elemental/enfeebling magic on an enemy that is sure to resist it.
  • When he draws hate, he will stop casting spells and start to use his weak attacks until the enemy attacks someone else.
  • Ajido-Marujido has higher ratings in his magic skills than normal black mages.
Trust Synergy
  • Apururu: Apururu will prioritize supporting her brother, Ajido-Marujido.
    • Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
    • If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
    • Apururu gains +25% Cure Potency Bonus.

Ark Angel TT

Ark Angel TT
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V, Sleepga/II, Bio/II, Poison/II, Aspir, Stun

Abilities

Elemental Seal, Last Resort, Souleater

Weapon Skills

Guillotine , Amon Drive (AoE Paralyze+Petrify) None

Acquisition
  • Trade the Cipher: Ark TT item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, & Ark Angel MR
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel MR 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark TT. Be sure before zoning Jamal asks you to "Please come by again later."
    • Complete the Records of Eminence Objective: Overcome your Cowardice
Warp to Tu'LiaRu'Aun Gardens #2 to battle the Ark Angel with a Phantom gem of cowardice on any difficulty.
Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.
Special Features
  • Possesses HP+20%, MP+50%
  • Ark Angel Tarutaru uses Last Resort and Souleater whenever the recast is ready and tries to keep up Poison and Bio fulltime on the enemy.
  • At the start of the fight and each time after using Amon Drive, he casts Sleepga, augmented by Elemental Seal if the recast is ready.
  • He only uses elemental spells to magic burst skillchains, often trying to burst two spells on the same skillchain (the second burst failing most of the time due to high casting times).
  • Aspir is used to burst Compression-skillchains and also casted freely when his MP is below 50%, but are only used against enemies which have MP.
  • Will also Sleep/Sleep II single target enemies.
  • Casts Stun based on enemy TP moves.
  • Uses weapon skills at 2000 TP and does not try to skillchain.
  • Avoids casting spells that would be resisted.
  • Does not magic burst targets where he doesn't have enough magic accuracy.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).

Domina Shantotto

Domina Shantotto
Job

Black Mage / Dark Knight

Spells

Single-target elemental nukes I - V

Abilities
Weapon Skills

Guillotine , Cross Reaper , Shadow of Death / , Salvation Scythe

Acquisition
Special Features
  • Starts battles with Tier V nukes before meleeing.
  • Occasionally nukes as long as she isn't in the top enmity slot, does not try to magic burst.
    • Spells are used more often against enemies resistant to Slashing slashing damage, such as elementals.
  • Only uses darkness-aligned elemental spells (Element: EarthElement: WaterElement: Ice), ignoring enemy weakness.
  • Salvation Scythe inflicts Poison, Bio, Paralyze and Slow.
  • Uses weapon skills at 1000 TP.

Gadalar

Gadalar
Job

Black Mage / Black Mage

Spells

Firaga I - III, Blaze Spikes

Abilities
Weapon Skills

Spinning Scythe /, Spiral Hell /, Salamander Flame (aoe fire) /, Vorpal Scythe /

Acquisition
Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Besieged.
Special Features
  • Possesses MP+25%, Magic Attack Bonus+25
  • Favors Firaga III regardless of surrounding enemies.
    • Avoids casting spells that would have a low Magic Hit Rate, also uses lower tier spells depending on magic accuracy and level.
  • Gadalar recovers MP when he is hit with physical attacks.
  • Uses TP as soon as he gets it.
  • Favors Salamander Flame, a unique AoE weapon skill that also applies Dia III for 30 seconds.
Trust Synergy
  • Rughadjeen empowers the other serpent generals. [Official Synergy Hint]
    • Gadalar gains +25 Magic Attack Bonus. For a total +90 MAB at level 99 (+40 BLM job traits. +25 Gadalar trait. +25 Synergy).
    • Rughadjeen has Damage Taken -29% while in combat with a foe.

Ingrid

Ingrid
Job

White Mage / White Mage

Spells

Haste, Banish I - III, Cursna

Abilities
Weapon Skills

Seraph Strike , Judgment , Hexa Strike

Incorporeal Trust

This Trust is unaffected by all attacks, skills, and magic, and thus cannot die.

Acquisition
Players will be unable to receive the alter ego between the time the mission Beauty and the Beast is undertaken and the mission Glimmer of Portent is completed.
Special Features

Unity Concord

Aldo (UC)

Aldo (UC)
Job

Thief / Ninja

Spells
Abilities

Bully, Sneak Attack

Weapon Skills

(50)Sarva's Storm /

Acquisition
  • Be a member of the Aldo Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses 5/5 Triple Attack Rate merits at lv75.
  • Excellent skillchain partner with thieves using Rudra's Storm.
  • Uses Sneak Attack when behind the target or after using Bully, but does not try to combine it with weapon skills.
  • Uses Sarva's Storm whenever another party member has 1000 TP in order to open skillchains.
  • If no other party members gain TP, will use Sarva's Storm at 3000 TP.

Apururu (UC)

Apururu (UC)
Job

White Mage / Red Mage

Spells

Cure I - VI, Curaga I - V, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Stoneskin, Haste

Abilities

Martyr, Devotion, Convert

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Apururu Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt (this is also how you re-obtain it in the event you've lost it).
Special Features
  • Possesses Regain (75 TP/tick).
  • Does not melee or cast spells on enemies, relying on Regain for TP.
  • Uses TP to recover MP. It is a low priority, and at 3000 TP she may continue casting Cure until she is out of MP.
    • The really high Regain compared to other trusts is balanced by the high MP cost of Curaga.
  • Will use Curaga spells when 3 or more party members are in yellow HP (<75%) or asleep.
  • Casts Haste on the player, herself, and melee damage dealers in the party (with the exception of NIN).
  • Uses Convert and Martyr only at very low MP (<10%).
  • Casts Stoneskin on herself and tries to keep it applied.
  • Uses Devotion on party members that have <20% MP.
  • Tries to stay a distance (~15') away from the monster when she doesn't have hate.
  • Devotion and Martyr have a shorter range (10.6'), so pay attention to her movements if you need those effects.
Trust Synergy
  • Apururu will prioritize supporting her brother Ajido-Marujido.
    • Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
    • If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
    • Apururu gains +25% Cure Potency Bonus.

Ayame (UC)

Ayame (UC)
Job

Samurai / Warrior

Spells
Abilities

Blade Bash, Sengikori, Hasso, Third Eye, Shikikoyo, Meditate

Weapon Skills

(5)Tachi: Jinpu /, (25)Tachi: Koki /, (50)Tachi: Mudo /, (60)Tachi: Kasha /, (70)Tachi: Ageha /

Acquisition
  • Be a member of the Ayame Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses 5/5 Shikikoyo merits at level 75 (shared TP +48%)
  • Skillchains
    • Specializes in two-person 3-step or 5-step skillchains with the player, resulting in higher Skillchain damage and Magic Burst Damage Bonus with each step.
    • Completes skillchains while using Sengikori if ready.
    • Only closes skillchains started by the player (or their pet). Waits at 3000 TP until conditions are met.
    • Always closes a higher level skillchain, ignores the skillchain if she can't.
    • Due to the weapon skills available, cannot close skillchains started with Distortion or Fusion.
    • Does not close Level 4 Light skillchains, Tachi: Mudo is only used to close Darkness.
    • Always chooses Tachi: Ageha following a Detonation opener.
    • Level 1 Chainbound (Status) will be closed by Tachi: Koki for Fragmentation.
    • Abilities are used based on skillchain level and battle condition, so she may Meditate before a weaponskill instead of waiting for you to reach 1000 TP.
  • Ayame's consistent weapon skill choice and timing make her a good choice for parties who want to set up magic bursts of a specific element boosted by Sengikori (+25% Magic Burst Damage).
  • High TP gain rate with Hasso/Zanshin and >250 TP per hit depending on level of SAM Store TP trait.
  • Tachi: Ageha is the 2015 version.
    • Defense Down could need more TP and Magic Accuracy than the player's version to land on high-level enemies.
    • Trust weapon skills have different IDs than the ones players use and have a separate implementation.
  • When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
    • After summoning Ayame, if she reaches 2000 TP before the party leader has used a weapon skill, uses Shikikoyo immediately.
  • If she gets hate, uses Third Eye.
  • Stuns enemies with Blade Bash, only to interrupt spellcasting.

Flaviria (UC)

Flaviria (UC)
File:Flavira (UC) Trust.jpg
Job

Dragoon / Warrior

Spells
Abilities

Jump, High Jump, Super Jump, Angon, Berserk

Weapon Skills

(5)Skewer /, (25)Impulse Drive /, (50)Celidon's Torment /

Acquisition
  • Be a member of the Flaviria Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses merits in Jump recast down, High Jump recast down, and Angon at level 75.
  • Uses weapon skills at 1000 TP. Does not try to skillchain.
  • Celidon's Torment is a Unity Leader version of Camlann's Torment which has a similar Ignores Defense property.
  • Aggressive weapon skill usage and Jumps enhanced by Berserk, boosted Unity Leader stats (and Flaviria Unity Shirt), and early access to higher level weapon skills make Flaviria a strong physical damage dealer to have while leveling.

Invincible Shield (UC)

Invincible Shield (UC)
Job

Warrior / Corsair

Spells
Abilities

Provoke, Aggressor, Restraint, Retaliation, Warcry, Blood Rage, Tomahawk, Savagery

Weapon Skills

(5)Raging Rush /, (25)Steel Cyclone /, (50)Soturi's Fury /

Acquisition
  • Be a member of the Invincible Shield Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features

Jakoh Wahcondalo (UC)

Jakoh Wahcondalo (UC)
Job

Thief / Warrior

Spells
Abilities

Conspirator, Trick Attack, Sneak Attack, Feint

Weapon Skills

(5)Dancing Edge /, (25)Evisceration /, (50)Sarva's Storm /

Acquisition
  • Be a member of the Jakoh Wahcondalo Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Uses weapon skills at >2000 TP with Trick Attack and/or Sneak Attack.
    • Holds up to 3000 TP to wait for positioning.
    • Weapon skill used is random. Does not try to close skillchains.
  • Will open with Feint and uses it on cooldown.
  • Wields a knife. Gains 55 TP on hit.

Maat (UC)

Maat (UC)
Job

Monk / Warrior

Spells
Abilities

Chakra, Counterstance, Impetus

Weapon Skills

(50)Hollow Smite /

Acquisition
  • Be a member of the Maat Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses increased Kick Attacks rate.
  • Exclusively uses Hollow Smite as his weaponskill. If called below level 50, he will not have a way to spend TP.
  • Uses Hollow Smite under any the following conditions:
    • To open skillchains for the player when they have 1000 TP.
    • To close a skillchain started by other party members if possible.
    • When Maat (UC) has 3000 TP.

Naja Salaheem (UC)

Naja Salaheem (UC)
Job

Monk / Warrior

Spells
Abilities
Weapon Skills

(5)Peacebreaker /, (25)Hexa Strike , (50)Nott None, (60)Black Halo /, (70)Justicebreaker /

Acquisition
  • Be a member of the Naja Salaheem Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Quadruple Attack, Triple Attack, Store TP, and Gilfinder traits.
  • On summoning will pick a club weapon skill from her list and use that exclusively, re-summoning her will randomize the choice of weapon skill again, in this way you can "pick" her weapon skill.
  • 200 TP per hit.
  • Uses weapon skills when another party member has 1000 TP, otherwise holds TP indefinitely.
  • Her Multi-Attack rate is very high. She can be a great skillchain partner for other trusts or yourself.
  • But the damage is low to balance out the number of swings, and you may worry about feeding TP (Monster TP Gain).
  • Peacebreaker applies a 20% Defense Down and 20% Magic Defense Down to the target for up to 30 seconds.
  • Justicebreaker applies a 10% Defense Down and 10% Magic Defense Down to the target for up to 60 seconds.
  • She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy.
  • With another party member like Ajido-Marujido who builds but doesn't spend TP, you may get Naja to self-skillchain Darkness with Justicebreaker.

Pieuje (UC)

Pieuje (UC)
Job

White Mage / Paladin

Spells

Cure I - VI, -na Spells, Erase, Esuna, Protect/ra I - V, Shell/ra I - V, Auspice, Haste

Abilities

Afflatus Misery, Sacrosanctity

Weapon Skills

(5)Starlight None, (25)Moonlight None, (50)Nott None

Acquisition
  • Be a member of the Pieuje Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Regain (34tp/tick), WHM/PLD traits including Auto Refresh and Resist Sleep.
  • Stays in place after engaging, but will attack with a club if the enemy is nearby.
    • When positioned in attack range, he'll be able to use MP recovery moves more often, making up for his lower max MP compared to Tarutaru trusts.
  • Afflatus Misery and Auspice together give him an Enlight effect, increasing his accuracy.
  • Will use Esuna in Misery stance, removing 2 debuffs from himself and any other party members in range with the same debuff.
  • Casts Haste on players regardless of job.
  • Sacrosanctity defends your party from enemy SP abilities like Manafont, Chainspell, and Astral Flow.
  • Uses TP for MP recovery. Prefers Nott.
Trust Synergy
  • Trion: Pieuje only uses Regen on Trion. Pieuje prioritizes Trion > Player > Others when casting Haste and -na Spells

Sylvie (UC)

Sylvie (UC)
Job

Geomancer / White Mage

Spells

Cure I - IV, -na Spells, Erase, Haste, Indi-Haste, Indi-Fury, Indi-Precision, Indi-Refresh, Indi-Regen, Indi-Acumen, Indi-Languor

Abilities

Entrust

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Sylvie Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Regain+50, Damage Taken-25%, Enhanced Indicolure duration (6 minutes total, includes Entrust effects).
  • Will change Indicolure spells based on accuracy requirements, and the main job of the player.
  • Does not melee or cast spells on enemies, relying on Regain for TP.
  • Follows the player or trust in front of her in the party lineup.
  • Casts Haste on the player who summoned her (regardless of job) and any physical melee damage dealers in the party.
  • Uses Entrust on the player unless their main job is GEO where she will Entrust the first PLD, RUN, or NIN in the party instead.
    • Even if the player's Entrust is on that target, Sylvie will overwrite it with her Entrust.
  • Will cast Indicolure spells based on the player's job and hit rate, ranged hit rate, or item level:
Indi-Fury (+37.5% Attack/Ranged Attack) or Indi-Precision (+56 Accuracy/Ranged Accuracy) and Entrust Indi-Frailty (-12.5% Defense):
    WAR, MNK, THF, BST, DRK, DRG, SAM, BLU, PUP, DNC based on hit rate
    RNG, COR based on ranged hit rate
Indi-Haste (+28.8% haste) and Entrust Indi-Refresh (+5/tick): PLD and RUN
Indi-Haste (+28.8% haste) and Entrust Indi-Regen (+30/tick): NIN
Indi-Acumen (+21 Magic Attack) or Indi-Focus (+55 Magic Accuracy Verification Needed) and Entrust Indi-Refresh (+5/tick): BLM, RDM, SCH based on the difference between your level or item level and the enemy's level. Indi-Focus is used when the enemy's level is higher than the player's level or item level by 5 or more.
Indi-Refresh (+8/tick) and Entrust Indi-Acumen (+12 Magic Attack): WHM, BRD, SMN
Indi-Refresh (+8/tick) and Entrust Indi-Languor (-41 Magic Evasion Verification Needed): GEO
*Sylvie only uses Entrust with a player GEO who does not have an Indicolure on themself, but Sylvie's Indi-Languor will go on the first PLD, RUN, or NIN in the party.
  • Below level 93, Sylvie won't use any of the above Indi- spells until everything's available, regardless of your job. (i.e., she is waiting until Indi-Haste's level, whether you need it or not)
    • Indi-Regen available at Level 20.
      • Provides about level÷3 hp/tick, reaching the maximum +30hp @ 89. About equivalent potency to the highest level Regen Spells available.
    • Indi-Refresh available at Level 30. Used instead of Indi-Regen if your main job has MP: WHM, RDM, BLM, SCH, SMN, GEO, PLD, RUN, BLU, DRK.
      • Provides +2mp @ 32, +3mp @ 58, +4mp @ 84, +5mp @ 98.
    • Gains Geomancy+3 at level 99.
  • Uses TP to recover MP.

Yoran-Oran (UC)

Yoran-Oran (UC)
Job

White Mage / Black Mage

Spells

Protectra I - V, Shellra I - V, -na spells, Cure I - VI, Erase, Stoneskin

Abilities

Afflatus Solace

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Yoran-Oran Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features