| Weight
|
| Element
|
|
Removable
|
Yes
|
| Effect
|
Decreases movement speed.
|
| Notes
|
Bind (Status) is technically a -100% movement speed.
Movement Speed is viewable using Windower addons SpeedChecker (for yourself) or TargetInfo (for others, including mobs).
Weight effects stack between Gravity and Indi/Geo-Gravity. φ
|
| Removal
|
| Medicine
|
Panacea, Vicar's Drink, Cleric's Drink, Catholicon
|
| Spell
|
Erase, Esuna ( ), Full Cure, Sacrifice ( ), Exuviation, Winds of Promy., Uproot
|
| Ability
|
Healing Waltz
|
Monster Infliction
|
| TP Move
|
Family
|
Potency
|
Duration
|
| Magnetite Cloud
|
Antica
|
~26%
|
30-60 seconds
|
| Toxic Pick
|
Cockatrice
|
-~75%
|
120 seconds
|
| Murk
|
Craver
|
~-44%
|
60 seconds?
|
| Cruel Joke Haunt (Status Effect)
|
Defiant
|
~-26%?
|
5 minutes
|
| Lodesong
|
Defiant
|
-75%
|
30s
|
| Lead Breath
|
Replica
|
~-75%
|
120 seconds
|
| Mysterious Light
|
Magic Pot
|
~-75%
|
120 seconds
|
| Bad Breath
|
Morbol
|
~26%
|
30-90 seconds
|
| Tidal Dive
|
Phuabo
|
-~26%
|
20-45 seconds
|
| Wrath of Gu'Dha
|
Quadav
|
~-75% estimation.
|
20 seconds?
|
| Mantle Pierce
|
Xzomit
|
~37.5%
|
15-45 seconds
|
| Concussive Oscillation
|
Yovra
|
"Super Weight" ~-75%
|
~120 seconds
|
| Gravity Spells
|
BLM Mobs
|
~26% to -32%
|
30-120 seconds
|
|
Notes
φ Geo-Gravity and Indi-Gravity are unique in the fact that they do stack with Gravity, or general Weight effects, much like Defense Down and Dia (Status).
- The bubbles affect the direct movement number stat, not a percentage that is modifying the movement base number. IE. Geo-grav starts at -0.2 and caps at -2.0.
- Monster base movement is still at the base rate of 4.0, using the max Geo bubble, the movement reduction would be -50%. If the enemy had enhanced movement like Tiger family at its base of 6.0, its "Potency" is reduced, but the static amount of -2.0 is still applied, making it slower to a base of 4.0 (effectively -33%)
- It is unknown at this time which is applied first, but believed the standard formula is total=(base*weight), most likely geo spells applied first, then the weight inducing spells/abilities.
- It is unknown if they are additive, or multiplicative with each other. Reason for stacking could purely be because its an AOE bubble range and individual debuff are allowed at the same time, or that they work differently from each other (like one being % based, other being raw stat)
- Character movement was buffed 25% from 4.0 to 5.0 during December 2013 update. Flee still applies to max the movement score (8.0), but instead of 100% (8.0/4.0), it now boosts by 60% (8.0/5.0).
- Similarly, buffs that used to increase movement speed by 25% (+1.0/4.0) now increase it by 20% (+1.0/5.0).
- Equipment is believed to be unaffected by this, but no known testing has been done to verify. Maybe you could help!

- Due to this update, it is unknown if previously known values are still correct, as the values could have changed with the increased base rate, especially if Gravity universally applies as a fixed amount and not a static percentage. Please help verify.
