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Shedu
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General Notes
Rifts for this UNM are located on Map 4.
The
Unity Warp
requires either the
Captain Wildcat badge
or the
Remnants Permit
, otherwise you will not be offered the warp.
Has high
Magic Defense Bonus
; TP burn is recommended.
Uses normal
Khimaira Family
abilities.
Tourbillion
will reset hate on players hit
Has access to
Fulmination
starting at 50%.
Recommended to use
Lightning Carol
and
Lightning Carol II
, as well as
Barthundra
to negate damage.
Paralyze
is still very potent.
Can be avoided by being 22 yalms away on top of the old Khimaira cliff.
Uses
Hundred Fists
every time it howls. Has access to this ability at any time.
Gains a potent attack boost and
Enthunder
effect during this period.
Raises its wings right after howling.
Will fold its wings after using
Tourbillion
, generally when
Hundred Fists
ends.
triggered by spike
Weapon Skill
during
Hundred Fists
. Stuns and ends its
Hundred Fists
effect.
Blood Pacts
and
Marksmanship
/
Archery
damage might not work to proc.
See the
Discussion page
for published testimonials.
Shedu
Adversary
Type
Arcana
Family
Khimaira
Job
Class
Unity NM
Resistances
A
: Absorbs ·
S
: Susceptible ·
R
: Resists
100% denotates that a monster takes full
damage
.
Tiers of 50% or less guarantee a spell
resist
.
Listings
Listings by Zone
Zone
Caedarva Mire
Rift Locations
: (H-8), (G-8), (I-7)
Unity Notorious Monster
: 3,100 Unity Accolades
Level
Behavior
135
HP
MP
DEF
EVA
M.DEF
Rewards
Shedu's Coffer
(
G
)
Shedu's Mane
Pluton
Malboro Fiber
Flyssa
Flyssa +1
Septoptic
Septoptic +1
Tatena. Gote
Tatena. Gote +1
Abilities
Spells
Ability Information
Categories
:
Verification
Information Needed
Arcana
Khimaira
Bestiary
Unity Concord
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