One for All
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Notes
- The Magic Shield effect acts as a Phalanx-like effect that only reduces magic damage.
- The amount of damage reduced is variable, based on maximum HP of the player affected by One for All via the equation:
- Magic Damage Reduction = Affected Player's Maximum HP × 0.2
- e.g. The Rune Fencer with 3000 HP will gain a -600 damage reduction, while a Warrior in the party with 2500 HP will be granted a -500 damage reduction.
- Therefore, while using equipment that increases maximum HP will boost a Rune Fencer's own magic damage reduction, it will not affect any other player's damage reduction.
- Magic Shield effect does not disappear after taking one magic hit, it persists through the entire duration of the ability and does not decay in potency.
- Shares a buff slot and does not stack with, in ascending order of priority: Rampart < Shining Ruby < Wind’s Blessing < One for All.
- If the paladin has one or more merits in Iron Will, it cannot be overwritten by anything other than Rampart from another paladin with one or more merits in Iron Will.
References
- Enmity Report (dasva, BG)
- One for All Testing: FFXIAH
