Relic Aftermath: Difference between revisions
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* [[Aeonic Aftermath]] | * [[Aeonic Aftermath]] | ||
* [[Mythic Aftermath]] | * [[Mythic Aftermath]] | ||
* | * Level 119 III Testing (Ihina, BG) | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Latest revision as of 22:05, 29 August 2026
Each Relic Weapon receives a different Aftermath effect following its specific weapon skill, as shown in the table below. Potency is constant regardless of TP, but Relic Aftermath duration is based on TP and scales between the anchor points similar to TP Multipliers. Aftermath strength was entirely unaffected by Trial of the Magians.
Relic Aftermath Potency
Relic Aftermath Duration (Level 75~119/II)
Relic Aftermath duration scales based on TP:
| TP | Duration |
|---|---|
| 1000TP | 20 Seconds |
| 2000TP | 40 Seconds |
| 3000TP | 60 Seconds |
The generic duration equation is: Floor( 0.02×TP )
Relic Aftermath Duration (Level 119 III)
Relic Aftermath duration scales based on TP:
| TP | Duration |
|---|---|
| 1000TP | 60 Seconds |
| 2000TP | 120 Seconds |
| 3000TP | 180 Seconds |
The generic duration equation is: Floor( 0.06×TP )
Related Links
- Aftermath
- Empyrean Aftermath
- Aeonic Aftermath
- Mythic Aftermath
- Level 119 III Testing (Ihina, BG)
