Dynamis Divergence Weapon Augments

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Were you looking for Ultimate Weapon Augments or JSE Necks?


Beginning the Process

All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Points process as REMA, except there are no key item Key Item requirements.

  • The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
  • After meeting this requirement, trade your item to Oboro.
  • Note: After you begin the augmentation process on a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
  • You must now choose the path you wish to take to augment your equipment.
  • Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
  • Weapons have three different paths.
  • CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!

Upgrading your Equipment

  • After you follow the steps above, you can now upgrade your Equipment.
  • In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
  • Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
  • NQ equipment trade 6 stacks and 1 single to cap at rank 15.
  • HQ1 equipment trade 13 stacks and 19 single to cap at rank 20.
  • HQ2 equipment trade 25 stacks and 40 single to cap at rank 25.
  • NQ equipment trade 1 stack and 19 single to cap at rank 15.
  • HQ1 equipment trade 2 stacks and 64 single to cap at rank 20.
  • HQ2 equipment trade 5 stacks and 8 single to cap at rank 25.
  • Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
  • Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
  • Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
  • NOTE: If you have multiple uncapped items equipped concurrently, such as a neck item and a weapon, the RP gain is split between both pieces of equipment!

Superior Level 4 | NQ Weapons

Max Rank: 15
Note: All one handed weapon augments only work in the Mainhand. The augments work everywhere, and not only in Dynamis (D).

JSE Weapons
Route A (Main hand only)
[1] Chance of double damage +30%
[2] Store TP+15
Route B (Main hand only)
[1] Chance of follow-up attack +30%
[2] "Subtle Blow II" +15
Item Job Type Description Route C
Wyrm Lance DRG Polearm DMG:338 Delay:507 HP+130 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Polearm skill +242
Parrying skill +242 Magic Accuracy skill +228
Adds 2% of wyvern's current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Wyvern: HP +150
[2] Wyvern: Damage Taken -10%
Cleric's Wand WHM Club DMG:192 Delay:288 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+217 Club skill +228
Parrying skill +228 Magic Accuracy skill +242
Afflatus Misery: Esuna removes one extra status ailment Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Afflatus Misery" stored +150%
[2] Healing magic recast delay -15%
[3] Damage Taken -10%
Bard's Knife BRD Dagger DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Dagger skill +242
Parrying skill +242 Magic Accuracy skill +228
Song effects: Damage taken -1% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Song spellcasting time -15%
[2] Song effects: "Double Attack" +2%
Bagua Wand GEO Club DMG:192 Delay:288 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+217 Club skill +228
Parrying skill +228 Magic Accuracy skill +242
"Refresh"+1 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Magic burst damage II +6
[2] Magic burst accuracy +20
[3] "Drain" and "Aspir" potency +10
Duelist's Sword RDM Sword DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Sword skill +242
Parrying skill +242 Magic Accuracy skill +228
"Fast Cast"+10% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Sword enhancement spell damage +300%
[2] Elemental weapon skill damage +50%
Summoner's Staff SMN Staff DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+279 Staff skill +228
Parrying skill +228 Magic Accuracy skill +242
Dynamis (D): Accuracy+10 Magic Accuracy+10 Avatar: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
[1] Pet: Chance of double damage +20%
[2] Chance of doubling "Blood Pact" status +15%
[3] Blood Pact Dmg.+10
Abyss Scythe DRK Scythe DMG:352 Delay:528 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Scythe skill +242
Parrying skill +242 Magic Accuracy skill +228
Adds 1% of current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Drain" potency +15%
[2] Weapon Skill Damage +10%
Koga Shin. NIN Katana DMG:152 Delay:227 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Katana skill +242
Parrying skill +242 Magic Accuracy skill +228
Attack+5 for each Utsusemi shadow image Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Ninjutsu recast time -15%
[2] Enmity +6 for each Utsusemi
File:Saotome-no-tachi icon.png Saotome-no-tachi SAM Great Katana DMG:300 Delay:450 HP+130 Accuracy+30 Magic Accuracy+30
Great Katana skill +242 Parrying skill +242
Magic Accuracy skill +228 Sekkanoki: TP Bonus +50% based on remaining TP Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Sekkanoki" recast time -15%
[2] "Sekkanoki": Weapon Skill Damage +50%
Assassin's Knife THF Dagger DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Dagger skill +242
Parrying skill +242 Magic Accuracy skill +228
"Treasure Hunter"+1 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Evasion+50
[2] TP during evasion +20
Sorcerer's Staff BLM Staff DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+279 Staff skill +228
Parrying skill +228 Magic Accuracy skill +242
Converts 3% of damage taken to MP Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] MP+50
[2] "Mana Wall"+15%
[3] Damage Taken -10%
War. Chopper WAR Great Axe DMG:336 Delay:504 HP+130 Accuracy+30 Magic Accuracy+30
Great Axe skill +242 Parrying skill +242
Magic Accuracy skill +228
Critical hit rate +5% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] TP Gained when landing critical hits +30
[2] Crit. Hit Rate +6%
Valor Sword PLD Sword DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Sword skill +242
Parrying skill +242 Magic Accuracy skill +228
Adds 1% of current HP to DEF Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] HP +150
[2] "Cure" potency +15%
[3] "Refresh" +2
Futhark Claymore RUN Great Sword DMG:330 Delay:494 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Great Sword skill +242
Parrying skill +242 Magic Accuracy skill +228
Spell interruption rate down 10% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Potency of "Regen" effects received +15
[2] "Vivacious Pulse" potency +20%
Argute Staff SCH Staff DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+279 Staff skill +228
Parrying skill +228 Magic Accuracy skill +242
Enhancing magic duration +10% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Regen" potency +15
[2] "Cure" potency +15%
[3] "Fast Cast"+6%
Monster Axe BST Axe DMG:229 Delay:340 HP+130 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Axe skill +242
Parrying skill +242 Magic Accuracy skill +228
Dynamis (D): Accuracy+10 Magic Accuracy+10 Pet: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
[1] Damage Taken -15%
[2] Pet: Damage Taken -10%
Comm. Knife COR Dagger DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Dagger skill +242
Parrying skill +242 Magic Accuracy skill +228
"Phantom Roll" effect: Damage taken -2% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Phantom Roll" effect duration +30
[2] "Phantom Roll XI": Recover HP and MP +10%
[3] "Phantom Roll" +6
Melee Fists MNK Hand-to-Hand DMG:+190 Delay:+126 HP+130 Accuracy+30 Magic Accuracy+30
Hand-to-Hand skill +242 Guarding skill +242
Magic Accuracy skill +228
Damage taken -5% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] HP+200
[2] "Chakra"+20
Etoile Knife DNC Dagger DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Dagger skill +242
Parrying skill +242 Magic Accuracy skill +228
"Step" TP consumed -20 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Flourish" recast time -15%
[2] "Step" duration +30
Scout's Crossbow RNG Marksmanship DMG:126 Delay:288 HP+130 Ranged Accuracy+30 Magic Accuracy+30
Magic Damage+186 Marksmanship skill +242
"Snapshot"+10 Dynamis (D): Ranged Accuracy+10 Magic Accuracy+10
[1] Additional ammo damage: +200%
[2] Additional ammo accuracy +100
Pantin Fists PUP Hand-to-Hand DMG:+190 Delay:+126 HP+130 Accuracy+30 Magic Accuracy+30
Hand-to-Hand skill +242 Guarding skill +242
Magic Accuracy skill +228
Dynamis (D): Accuracy+10 Magic Accuracy+10 Automaton: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30
[1] Weapon skill damage +10%
[2] Automaton: Special attack damage +15%
Mirage Sword BLU Sword DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30
Magic Damage+186 Sword skill +242
Parrying skill +242 Magic Accuracy skill +228
Blue magic skill +10 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Chain Affinity" recast time -15%
[2] "Burst Affinity" recast time -15%

Superior Level 4 | HQ 1 Weapons

Max Rank: 20
Note: All one handed weapon augments only work in the Mainhand. The augments work everywhere not just Dynamis (D).

JSE Weapons
Route A (Main hand only)
[1] Chance of double damage +40%
[2] Store TP+20
Route B (Main hand only)
[1] Chance of follow-up attack +40%
[2] "Subtle Blow II" +20
Item Job Type Description Route C (Main hand only)
Pteroslaver Lance DRG Polearm DMG:339 Delay:492 HP+140 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Polearm skill +255
Parrying skill +255 Magic Accuracy skill +242
Adds 4% of wyvern's current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Wyvern: HP +200
[2] Wyvern: Damage Taken -12%
Piety Wand WHM Club DMG:193 Delay:280 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+232 Club skill +242
Parrying skill +242 Magic Accuracy skill +255
Afflatus Misery: Esuna removes two extra status ailments Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Afflatus Misery" stored +200%
[2] Healing magic recast delay -20%
[3] Damage Taken -12%
Bihu Knife BRD Dagger DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Dagger skill +255
Parrying skill +255 Magic Accuracy skill +242
Song effects: Damage taken -2% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Song spellcasting time -20%
[2] Song effects: "Double Attack" +3%
Sifang Wand GEO Club DMG:193 Delay:280 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+232 Club skill +242
Parrying skill +242 Magic Accuracy skill +255
"Refresh"+2 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Magic burst damage II +8%
[2] Magic burst accuracy +25
[3] "Drain" and "Aspir" potency +15%
Vitiation Sword RDM Sword DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Sword skill +255
Parrying skill +255 Magic Accuracy skill +242
"Fast Cast"+15% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Sword enhancement spell damage +400%
[2] Elemental weapon skill damage +75%
Glyphic Staff SMN Staff DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+294 Staff skill +242
Parrying skill +242 Magic Accuracy skill +255
Dynamis (D): Accuracy+10 Magic Accuracy+10 Avatar: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
[1] Pet: Chance of double damage +35%
[2] Chance of doubling "Blood Pact" status +20%
[3] Blood Pact Dmg.+12
Fallen's Scythe DRK Scythe DMG:353 Delay:513 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Scythe skill +255
Parrying skill +255 Magic Accuracy skill +242
Adds 2% of current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Drain" Potency +20%
[2] Weapon Skill Damage +12%
Mochi. Shin. NIN Katana DMG:153 Delay:222 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Katana skill +255
Parrying skill +255 Magic Accuracy skill +242
Attack+10 for each Utsusemi shadow image Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Ninjutsu recast time -20%
[2] Enmity +8 for each Utsusemi
File:Sakonji-no-tachi icon.png Sakonji-no-tachi SAM Great Katana DMG:301 Delay:437 HP+140 Accuracy+40 Magic Accuracy+40
Great Katana skill +255
Parrying skill +255 Magic Accuracy skill +242
Sekkanoki: TP Bonus +60% based on remaining TP Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Sekkanoki" recast time -20%
[2] "Sekkanoki": Weapon Skill Damage +75%
Plun. Knife THF Dagger DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Dagger skill +255
Parrying skill +255 Magic Accuracy skill +242
"Treasure Hunter"+2 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Evasion+75
[2] TP during evasion +35
Archmage's Staff BLM Staff DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+294 Staff skill +242
Parrying skill +242 Magic Accuracy skill +255
Converts 4% of damage taken to MP Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] MP+75
[2] "Mana Wall"+20%
[3] Damage Taken -12%
Agoge Chopper WAR Great Axe DMG:337 Delay:489 HP+140 Accuracy+40 Magic Accuracy+40
Great Axe skill +255
Parrying skill +255 Magic Accuracy skill +242
Critical hit rate +7% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] TP Gained when landing critical hits +40
[2] Crit. Hit Rate +8%
Cabal. Sword PLD Sword DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Sword skill +255
Parrying skill +255 Magic Accuracy skill +242
Adds 2% of current HP to DEF Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] HP +200
[2] "Cure" potency +20%
[3] "Refresh" +3
Peord Claymore RUN Great Sword DMG:331 Delay:480 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Great Sword skill +255
Parrying skill +255 Magic Accuracy skill +242
Spell interruption rate down 15% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] Potency of "Regen" effects received +20
[2] "Vivacious Pulse" potency +25%
Pedagogy Staff SCH Staff DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+294 Staff skill +242
Parrying skill +242 Magic Accuracy skill +255
Enhancing magic duration +15% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Regen" potency +20
[2] "Cure" potency +20%
[3] "Fast Cast"+8%
Ankusa Axe BST Axe DMG:230 Delay:333 HP+140 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Axe skill +255
Parrying skill +255 Magic Accuracy skill +242
Dynamis (D): Accuracy+10 Magic Accuracy+10 Pet: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
[1] Damage Taken -20%
[2] Pet: Damage Taken -12%
Lanun Knife COR Dagger DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Dagger skill +255
Parrying skill +255 Magic Accuracy skill +242
"Phantom Roll" effect: Damage taken -4% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Phantom Roll" effect duration +45
[2] "Phantom Roll XI": Recover HP and MP +12%
[3] "Phantom Roll" +7
Hes. Fists MNK Hand-to-Hand DMG:+191 Delay:+121 HP+140 Accuracy+40 Magic Accuracy+40
Hand-to-Hand skill +255 Guarding skill +255
Magic Accuracy skill +242
Damage taken -7% Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] HP+300
[2] "Chakra"+35
Horos Knife DNC Dagger DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Dagger skill +255
Parrying skill +255 Magic Accuracy skill +242
"Step" TP consumed -30 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Flourish" recast time -20%
[2] "Step" duration +45
Arke Crossbow RNG Marksmanship DMG:127 Delay:280 HP+140 Ranged Accuracy+40 Magic Accuracy+40
Magic Damage+201 Marksmanship skill +255
"Snapshot"+15 Dynamis (D): Ranged Accuracy+10 Magic Accuracy+10
[1] Additional ammo damage: +250%
[2] Additional ammo accuracy +125
Pitre Fists PUP Hand-to-Hand DMG:+191 Delay:+121 HP+140 Accuracy+40 Magic Accuracy+40
Hand-to-Hand skill +255 Guarding skill +255
Magic Accuracy skill +242
Dynamis (D): Accuracy+10 Magic Accuracy+10 Automaton: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40
[1] Weapon skill damage +12%
[2] Automaton: Special attack damage +20%
Luhlaza Sword BLU Sword DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40
Magic Damage+201 Sword skill +255
Parrying skill +255 Magic Accuracy skill +242
Blue magic skill +15 Dynamis (D): Accuracy+10 Magic Accuracy+10
[1] "Chain Affinity" recast time -20%
[2] "Burst Affinity" recast time -20%

Superior Level 5 | HQ 2/3 Weapons

Max Rank: 25
Note: All one handed weapon augments only work in the Mainhand.

JSE Weapons
Route A (Main hand only)
[1] Chance of double damage +50%
[2] Store TP+25
[3] DMG: + (See below)
Route B (Main hand only)
[1] Chance of follow-up attack +50%
[2] "Subtle Blow II" +25
[3] DMG: + (See below)
Item Job Type Description Route A/B Route C (Main hand only)
Aram DRG Polearm DMG:340 Delay:492 HP+150 Accuracy+50 Magic Accuracy+50
Magic Damage+217 Polearm skill +269
Parrying skill +269 Magic Accuracy skill +255
Adds 6% of wyvern's current HP to Attack
[3] DMG: +14 [1] Wyvern: HP +250
[2] Wyvern: Damage Taken -15%
[3] DMG:+14
Asclepius WHM Club DMG:194 Delay:280 HP+130 MP+70 Accuracy+50 Magic Accuracy+50
Magic Damage+248 Club skill +255
Parrying skill +255 Magic Accuracy skill +269
Afflatus Misery: Esuna removes three extra status ailments
[3] DMG: +8 [1] "Afflatus Misery" stored +250%
[2] Healing magic recast delay -25%
[3] Damage Taken -15%
Barfawc BRD Dagger DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50
Magic Damage+217 Dagger skill +269
Parrying skill +269 Magic Accuracy skill +255
Song effects: Damage taken -3%
[3] DMG: +5 [1] Song Spellcasting Time -25%
[2] Song Effects: Double Attack +4%
[3] DMG:+5
Bhima GEO Club DMG:194 Delay:280 HP+130 MP+70 Accuracy+50 Magic Accuracy+50
Magic Damage+248 Club skill +255
Parrying skill +255 Magic Accuracy skill +269
"Refresh"+3
[3] DMG: +8 [1] Magic burst damage II +10%
[2] Magic burst accuracy +30
[3] "Drain" and "Aspir" potency +20%
Crocea Mors RDM Sword DMG:180 Delay:260 HP+130 MP+70 Accuracy+50 Magic Accuracy+50
Magic Damage+217 Sword skill +269
Parrying skill +269 Magic Accuracy skill +255
"Fast Cast"+20%
[3] DMG: +7 [1] Sword enhancement spell damage +500%
[2] Elemental weapon skill damage +100%
[3] DMG: +7
Draumstafir SMN Staff DMG:276 Delay:399 HP+130 MP+70 Accuracy+50 Magic Accuracy+50
Magic Damage+310 Staff skill +255
Parrying skill +255 Magic Accuracy skill +269
Avatar: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50
[3] DMG: +11 [1] Pet: Chance of double damage +50%
[2] Chance of doubling "Blood Pact" status +25%
[3] Blood Pact Dmg.+15
Father Time DRK Scythe DMG:354 Delay:513 HP+130 MP+70 Accuracy+50 Magic Accuracy+50
Magic Damage+217 Scythe skill +269
Parrying skill +269 Magic Accuracy skill +255
Adds 3% of current HP to Attack
[3] DMG: +15 [1] "Drain" Potency +25%
[2] Weapon Skill Damage +15%
[3] DMG:+15
Fudo Masamune NIN Katana DMG:154 Delay:222 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50
Magic Damage+217 Katana skill +269
Parrying skill +269 Magic Accuracy skill +255
Attack+15 for each Utsusemi shadow image
[3] DMG: +7 [1] Ninjutsu recast time -25%
[2] Enmity+10 for each Utsusemi
[3] DMG: +7
Fusenaikyo SAM Great Katana DMG:302 Delay:437 HP+150 Accuracy+50 Magic Accuracy+50
Great Katana skill +269
Parrying skill +269 Magic Accuracy skill +255
Sekkanoki: TP Bonus +70% based on remaining TP Able to use all Great Katana weapon skills
[3] DMG: +13 [1] "Sekkanoki" recast time -25%
[2] "Sekkanoki": Weapon Skill Damage +100%
[3] DMG:+13
Gandring THF Dagger DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50
Magic Accuracy+50 Magic Damage+217 Dagger skill +269
Parrying skill +269 Magic Accuracy skill +255
"Treasure Hunter"+3
[3] DMG: +5 [1] Evasion+100
[2] TP during evasion +50
[3] DMG:+5
Kaumodaki BLM Staff DMG:276 Delay:399 HP+130 MP+70 Accuracy+50
Magic Accuracy+50 Magic Damage+310 Staff skill +255
Parrying skill +255 Magic Accuracy skill +269
Converts 5% of damage taken to MP
[3] DMG: +11 [1] MP+100
[2] "Mana Wall"+25%
[3] Damage Taken -15%
Labraunda WAR Great Axe DMG:338 Delay:489 HP+150 Accuracy+50
Magic Accuracy+50 Great Axe skill +269
Parrying skill +269 Magic Accuracy skill +255
Critical hit rate +10%
[3] DMG: +14 [1] TP Gained when landing critical hits +50
[2] Crit. Hit Rate +10%
[3] DMG:+14
Moralltach PLD Sword DMG:180 Delay:260 HP+130 MP+70 Accuracy+50
Magic Accuracy+50 Magic Damage+217 Sword skill +269
Parrying skill +269 Magic Accuracy skill +255
Adds 3% of current HP to DEF
[3] DMG: +7 [1] HP +250
[2] "Cure" potency +25%
[3] "Refresh" +4
Morgelai RUN Great Sword DMG:332 Delay:480 HP+130 MP+70 Accuracy+50
Magic Accuracy+50 Magic Damage+217 Great Sword skill +269
Parrying skill +269 Magic Accuracy skill +255
Spell interruption rate down 20%
[3] DMG: +14 [1] Potency of "Regen" effects received +25
[2] "Vivacious Pulse" potency +30%
[3] DMG:+14
Musa SCH Staff DMG:276 Delay:399 HP+130 MP+70 Accuracy+50
Magic Accuracy+50 Magic Damage+310 Staff skill +255
Parrying skill +255 Magic Accuracy skill +269
Enhancing magic duration +20%
[3] DMG: +11 [1] "Regen" potency +25
[2] "Cure" potency +25%
[3] "Fast Cast"+10%
Pangu BST Axe DMG:231 Delay:333 HP+150 Accuracy+50
Magic Accuracy+50 Magic Damage+217 Axe skill +269
Parrying skill +269 Magic Accuracy skill +255
Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50
[3] DMG: +11 [1] Damage Taken -25%
[2] Pet: Damage Taken -15%
[3] DMG: +11
Rostam COR Dagger DMG:132 Delay:189 HP+150 Accuracy+50
Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Dagger skill +269
Parrying skill +269 Magic Accuracy skill +255
"Phantom Roll" effect: Damage taken -6%
[3] DMG: +5 [1] "Phantom Roll" effect duration +60
[2] "Phantom Roll XI": Recover HP and MP +15%
[3] "Phantom Roll" +8
Sagitta MNK Hand-to-Hand DMG:+192 Delay:+121 HP+150 Accuracy+50
Magic Accuracy+50 Hand-to-Hand skill +269
Guarding skill +269 Magic Accuracy skill +255
Damage taken -10%
[3] DMG:+12 [1] HP+400
[2] "Chakra"+50
[3] DMG:+12
Setan Kober DNC Dagger DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50
Magic Accuracy+50 Magic Damage+217 Dagger skill +269
Parrying skill +269 Magic Accuracy skill +255
"Step" TP consumed -40
[3] DMG: +5 [1] "Flourish" recast time -25%
[2] "Step" duration +60
[3] DMG: +5
Sharanga RNG Marksmanship DMG:128 Delay:280 HP+150 Ranged Accuracy+50
Magic Accuracy+50 Magic Damage+217 Marksmanship skill +269
"Snapshot"+20
[3] DMG: +6 [1] Additional ammo damage: +250%
[2] Additional ammo accuracy +150
[3] DMG: +6
Xiucoatl PUP Hand-to-Hand DMG:+192 Delay:+121 HP+150 Accuracy+50
Magic Accuracy+50 Hand-to-Hand skill +269
Guarding skill +269 Magic Accuracy skill +255
Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50
[3] DMG: +12 [1] Weapon Skill Damage +15%
[2] Automaton: Special attack damage +25%
[3] DMG: +12
Zomorrodnegar BLU Sword DMG:180 Delay:260 HP+130 MP+70 Accuracy+50
Magic Accuracy+50 Magic Damage+217 Sword skill +269
Parrying skill +269 Magic Accuracy skill +255
Blue magic skill +20
[3] DMG: +7 [1] "Chain Affinity" recast time -25%
[2] "Burst Affinity" recast time -25%
[3] DMG: +7