Category:Prelude

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Preludes are songs that enhance Ranged Accuracy. These songs are typically used when fighting highly evasive enemies and are both potent and useful in the correct situation.

  • Every Prelude +1 given through equipment increases song duration and potency by 10%.
    • The maximum Prelude bonus available from equipment is +8.
  • Soul Voice doubles the potency of this type of song.
  • Marcato's effect on this type of song increases potency by 50%.


Skill Caps per Spell
Spell Skill Cap Potency Cap
Hunter's Prelude < 900 45
Archer's Prelude < 900 60

Equipment Modifiers

Instruments

Equipment
Modifier/Strength
Gjallarhorn Song +2~4
Cantabank's Horn Song +3
Linos File:AugRank.png Song +1~3
Nibiru Harp File:AugRank.png Song +2
Blurred Harp +1 Song +2
Angel's Flute +1 Song +2
Eminent Flute Song +2
Angel's Flute Song +1
Blurred Harp Song +1
Millennium Horn In Dynamis: Song +2
Homestead Flute In Reives: Song +2
Forefront Flute In Reives: Song +2

Armor

Equipment
Modifier/Strength
Moonbow Whistle +1 Song +3
Moonbow Whistle Song +2
Brioso Whistle Song +1
Intarabus's Cape Song +1

Song Potency per Bonus

Hunter's Prelude

Potency per equipment bonus
Bonus Amount: +0 +1 +2 +3 +4 +5 +6 +7 +8
Ranged Accuracy: 45 49 54 58 63 67 72 76 81

Archer's Prelude

Potency per equipment bonus
Bonus Amount: +0 +1 +2 +3 +4 +5 +6 +7 +8
Ranged Accuracy: 60 66 72 78 84 90 96 102 108

Pages in category "Prelude"

The following 2 pages are in this category, out of 2 total.