Divine Emblem: Difference between revisions

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Latest revision as of 22:08, 29 August 2026

Job Ability Information
Job Paladin
Type Level  
Level Obtained 78
Description Enhances the accuracy of your next divine magic spell and increases enmity.
Duration 00:01:00 or the next spell cast
Recast 00:03:00
Cumulative Enmity 0 Volatile Enmity 320
Command /ja "Divine Emblem" <me> 
Job Points
Category Divine Emblem Effect Ranks Available 20
Effect of each Rank Increase magic damage by 2.

Notes

  • Increases the Special Enmity Bonus of the next Divine Magic cast by 50%.
    • Special Enmity Bonus is multiplicative with all other sources of Enmity+.
      • e.g. with Enmity +66, Divine Emblem will increase that to an effective total Enmity +149 (1.66 × 1.5 = 2.49x or +149) for your next divine magic spell.
  • Gives a damage bonus (multiplier) to Holy and Banish spells equal to:
Damage = floor(Normal Damage×(1 + Divine Magic Skill÷100) )
  • Grants an unknown amount of magical accuracy to divine spells. [1]
  • Additionally, gives Holy II a 20~25 second Amnesia additional effect when cast on Undead monsters.
  • The equipment enhancements below are added on JA activation, and retained even if the gear is removed.

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Creed Sabatons +1 81 Feet Increases the Special Enmity Bonus of Divine Emblem by +5% to 55%.
Creed Sabatons +2 81 Feet Increases the Special Enmity Bonus of Divine Emblem by +10% to 60%.
Chevalier's Sabatons 99 Feet Increases the Special Enmity Bonus of Divine Emblem by +12% to 62%.
Chevalier's Sabatons +1 99 Feet Increases the Special Enmity Bonus of Divine Emblem by +15% to 65%.
Chevalier's Sabatons +2 99 Feet Increases the Special Enmity Bonus of Divine Emblem by +18% to 68%.
Chevalier's Sabatons +3 99 Feet Increases the Special Enmity Bonus of Divine Emblem by +21% to 71%.

References