Magic Accuracy Skill: Difference between revisions
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*The original explanation regarding the introduction of the Magic Accuracy Skill statistic on weapons equating +1 Magic Accuracy Skill to +1 Magic Accuracy is the correct interpretation of its operation: [https://forum.square-enix.com/ffxi/threads/37600-Macc-No-longer-displayed?p=473450&viewfull=1#post473450 2013 Dev post, English notes], [https://forum.square-enix.com/ffxi/threads/29223-%E3%83%90%E3%83%BC%E3%82%B8%E3%83%A7%E3%83%B3%E3%82%A2%E3%83%83%E3%83%97%E3%82%92%E8%AA%9E%E3%82%8B%E3%82%B9%E3%83%AC?p=473383#post473383 2013 Dev post, Japanese version.] | *The original explanation regarding the introduction of the Magic Accuracy Skill statistic on weapons equating +1 Magic Accuracy Skill to +1 Magic Accuracy is the correct interpretation of its operation: [https://forum.square-enix.com/ffxi/threads/37600-Macc-No-longer-displayed?p=473450&viewfull=1#post473450 2013 Dev post, English notes], [https://forum.square-enix.com/ffxi/threads/29223-%E3%83%90%E3%83%BC%E3%82%B8%E3%83%A7%E3%83%B3%E3%82%A2%E3%83%83%E3%83%97%E3%82%92%E8%AA%9E%E3%82%8B%E3%82%B9%E3%83%AC?p=473383#post473383 2013 Dev post, Japanese version.] | ||
*[https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=580393&viewfull=1#post580393 Dev Post, 2016], | *[https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=580393&viewfull=1#post580393 Dev Post, 2016], BG Forum dev post translation | ||
**This is incorrect, the values shown here are assuming +1 Magic Accuracy Skill = 0.5 Magic Accuracy above and below 50% hit rate. | **This is incorrect, the values shown here are assuming +1 Magic Accuracy Skill = 0.5 Magic Accuracy above and below 50% hit rate. | ||
*[https://luteff11.livedoor.blog/archives/48945119.html Lute's Blog testing in response to Dev post, part 1] | *[https://luteff11.livedoor.blog/archives/48945119.html Lute's Blog testing in response to Dev post, part 1] | ||
Latest revision as of 22:05, 29 August 2026
Magic Accuracy Skill is a 1:1 ratio of skill:magic accuracy.
- This is different from how melee based combat skills calculate accuracy in tiers, and at less than 1:1 after 200 skill.
- This attribute is found on all item level weapons that can be equipped in the main hand.
- Only the main hand weapon's Magic Accuracy Skill affects Magic Accuracy, for Dual Wield balance.
See also:
References
- The original explanation regarding the introduction of the Magic Accuracy Skill statistic on weapons equating +1 Magic Accuracy Skill to +1 Magic Accuracy is the correct interpretation of its operation: 2013 Dev post, English notes, 2013 Dev post, Japanese version.
- Dev Post, 2016, BG Forum dev post translation
- This is incorrect, the values shown here are assuming +1 Magic Accuracy Skill = 0.5 Magic Accuracy above and below 50% hit rate.
- Lute's Blog testing in response to Dev post, part 1
- Lute's Blog testing in response to Dev post, part 2
- If the magic accuracy return were actually 2:1 as the Dev post claims then Lute would have seen a drastic difference in their results.
- This also would make no logical sense given that it would give magic accuracy a significant decrease in gains compared to melee skill accuracy increases.
- Mages by design often have to hit somewhat similar quantities of magic accuracy against endgame foes as a melee player would. All of which depend on the foe's level, INT, and Resistance Rank. Further, the magic accuracy+ on equipment for mages is very similar to that of melees in quantity.
- E.g. V20 Ongo requires a melee hit rate of ~1,241 to cap while a bursted earth spell requires 1,222 magic accuracy or a free nuke requires 1,365. A magic accuracy skill of 2:1 on a weapon would make a dramatic difference in hitting these numbers.
- We do not observe this handicap in endgame, and the testing verifies the Dev post is confused, and incorrect.
- Mages by design often have to hit somewhat similar quantities of magic accuracy against endgame foes as a melee player would. All of which depend on the foe's level, INT, and Resistance Rank. Further, the magic accuracy+ on equipment for mages is very similar to that of melees in quantity.
- This also would make no logical sense given that it would give magic accuracy a significant decrease in gains compared to melee skill accuracy increases.
- If the magic accuracy return were actually 2:1 as the Dev post claims then Lute would have seen a drastic difference in their results.
