Decoy Shot: Difference between revisions

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*[http://www.bluegartr.com/threads/103222-Dev-Tracker-(3-8-2011)?p=5296718&viewfull=1#post5296718 Mocchi dev post translation on BG]
*Mocchi dev post translation on BG
*[https://www.youtube.com/watch?v=X6nJhT9Csmc Proof of alliance hate transfer]
*[https://www.youtube.com/watch?v=X6nJhT9Csmc Proof of alliance hate transfer]

Latest revision as of 22:04, 29 August 2026

Job Ability Information
Job Ranger
Type Level  
Level Obtained 95
Description Enmity transferred will fade over time from the point the ability is used until it is at the base value when the effect expires.
Duration 03:00
Recast 03:00
Cumulative Enmity 1 Volatile Enmity ??
Command /ja "Decoy Shot" <me> 
Job Points
Category Decoy Shot Effect Ranks Available 20
Effect of each Rank Increases the volatile enmity limit by 15 and the cumulative enmity limit by 5.

Notes

THE DETAILS ON THIS PAGE ARE PROBABLY OUT OF DATE AS OF MAY 2021 VERSION UPDATE!

  • 80% of base enmity generated by ranged attacks (not including enmity effects from gear or abilities) is transferred from the ranger to the target PC.
    • If the ranger is equipped with -20 or more enmity as a from abilities (such as Camouflage) and/or gear, all enmity will be diverted to the target PC.
  • If there are multiple party members between the monster target and the ranger, the enmity will be transferred to the party member closest to the monster target.
  • Transfers hate alliance wide.
  • There is no upper limit on the enmity that can be transferred from Decoy Shot.
  • Does not work with WS or Barrage.
  • Does not work on pets.
  • Shares same slot as Hover Shot.

 


References