Swordplay: Difference between revisions
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* | * Swordplay Enmity values (dasva, BG) | ||
* <s> | * <s>Swordplay Acc/Eva mechanics (Ophannus, BG)</s> | ||
** [[Talk:Swordplay|3 a tic for both main or sub RUN. It is not 6 for main RUN 3 for sub RUN (Spicyryan)]] | ** [[Talk:Swordplay|3 a tic for both main or sub RUN. It is not 6 for main RUN 3 for sub RUN (Spicyryan)]] | ||
Latest revision as of 22:06, 29 August 2026
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Notes
- It is likely that "severe damage" refers to attacks that do most of your HP in damage per the description of Earthen Armor (>75%), Migawari: Ichi (>75~100% depending on Ninjutsu skill), and Sentinel's Scherzo (>75%).
- This ability's potency increases accuracy and evasion upon activation and then each tick:
- +3 Accuracy/Evasion upon activation.
- The equipment modifier adds to this base bonus (3 + X*3) where each X+ is a ticks worth.
- E.g. +9 from the Mitons +3 would result in +30 Acc/Evasion upon activation.
- The equipment modifier adds to this base bonus (3 + X*3) where each X+ is a ticks worth.
- +3/tick for a player regardless of being main or sub RUN.
- +3 Accuracy/Evasion upon activation.
- Caps at +60 Evasion/Accuracy regardless of being main or sub RUN.
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| Gives a starting potency of 3 ticks worth of Acc/Eva when worn for activation. | |||
| Gives a starting potency of 5 ticks worth of Acc/Eva when worn for activation. | |||
| Gives a starting potency of 7 ticks worth of Acc/Eva when worn for activation. | |||
| Gives a starting potency of 9 ticks worth of Acc/Eva when worn for activation. | |||
References
- Swordplay Enmity values (dasva, BG)
Swordplay Acc/Eva mechanics (Ophannus, BG)




