Lunge: Difference between revisions
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* | * Lunge Testing (TummieGaruda, BG) | ||
* | * Aettir effect testing (Martel, BG) | ||
* [https://www.ffxiah.com/forum/topic/56582/potential-to-solve-mob-sdtmdb-with-swipelunge/1/#3617417 Job point effect formula, (Radec, FFXIAH)] | * [https://www.ffxiah.com/forum/topic/56582/potential-to-solve-mob-sdtmdb-with-swipelunge/1/#3617417 Job point effect formula, (Radec, FFXIAH)] | ||
Latest revision as of 22:05, 29 August 2026
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Notes
- Damage appears to be based on weapon skill, number of runes, and typical Magic multiplier terms. The proposed formula is:
- Damage = (Main-hand weapon Skill × (100 + Swipe Job Points) ÷ 100) × (0.5 + (Number of Runes × 0.25) + (n ÷ 100) ) × Magic Multiplier Terms
- Number of Runes = the number of runes of the same element consumed, not the number of runes active. Number of runes = 1 if not main job RUN regardless of same type bonus.
- n = Lunge effect bonus from gear.
- For example: Aettir's "Lunge"+10 would be n=10
- Treated like an Elemental Magic damage source (can MB, subject to day/weather boosts, etc.)
- Does not feed TP to target
- Lunge is nullified by blink/shadows.
- If the target dies midway through rune consumption, not all runes are expended.
- Damage = (Main-hand weapon Skill × (100 + Swipe Job Points) ÷ 100) × (0.5 + (Number of Runes × 0.25) + (n ÷ 100) ) × Magic Multiplier Terms
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| n = +10 | |||
| n = +10 | |||
References
- Lunge Testing (TummieGaruda, BG)
- Aettir effect testing (Martel, BG)
- Job point effect formula, (Radec, FFXIAH)



