Hit Rate: Difference between revisions

From PegasusXI Wiki
imported>BG-Wiki import
Imported from the BG-Wiki archive (CC BY-NC-SA 3.0)
 
m Rebrand: \[https?:\/\/(?:[\w-]+\.)*bluegartr\.com[^\s\]]*\s+([^\]]*)\] -> \1
 
Line 19: Line 19:


== Reference ==
== Reference ==
* [http://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits?p=3209015&viewfull=1#post3209015 Hit rate can only be integer values (CDF, BG), 2009]
* Hit rate can only be integer values (CDF, BG), 2009
* [http://forum.square-enix.com/ffxi/threads/45365?p=534537#post534537 December 10th, 2015 Update Notes]
* [http://forum.square-enix.com/ffxi/threads/45365?p=534537#post534537 December 10th, 2015 Update Notes]


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 22:04, 29 August 2026

Hit Rate is determined by comparing target evasion with player accuracy or ranged accuracy. It also suffers some level correction, as well, but the general formula is:

Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
dLVL = Attacked Monster's Level - Attacking Player's Level

The dLVL term only applies in areas with level correction.


Increasing Hit Rate is often the single easiest way to improve your melee damage, but it has a maximum:

  • 99% For all pets.
  • 99% For both fists of Hand-to-Hand.
  • 99% For one-handed main-hand weapons.
  • 95% For one-handed secondary off-handed weapons.
  • 95% for two-handed weapons.
  • 95% for ranged attacks.
  • Under the effects of Sharpshot the maximum hit rate becomes 99% for ranged attacks.

This means that (no matter how much accuracy you stack), the maximum Hit Rate that you can hope to achieve in the long term has a capped %.

Additionally, for melee attacks, hit rate cannot fall below 20%, no matter how low your accuracy is or how high the target's evasion is.

Reference