Dexterity: Difference between revisions

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==References==
==References==
* [http://www.bluegartrls.com/forum/ffxi-standard-discussion/68786-dexteritys-impact-critical-hits.html#post2465157 Dexterity's Impact on Critical Hits]
* Dexterity's Impact on Critical Hits


[[Category:Game Mechanics]][[Category:Base Stats]][[Category:Thunder]]
[[Category:Game Mechanics]][[Category:Base Stats]][[Category:Thunder]]

Latest revision as of 22:26, 29 August 2026

Abbreviation: DEX
Dexterity is generally an offensive stat for melee (accuracy and critical hit rate).

DEX is associated with the Element: Thunder Lightning element.

Offensive

  • DEX directly impacts the accuracy of melee attacks and rate of critical hits.
    • For all weapons: DEX increases Accuracy at a rate of 3 Accuracy per 4 DEX.
      • Accuracy from DEX = floor( DEX×0.75 )
        • E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8.
  • As DEX is added, melee Critical Hit Rate increases.
    • The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.

History

History of DEX to Accuracy Ratio
Weapon Type Original August 27th 2007: July 9th 2013
Two-handed 0.5 0.75 0.75
One-handed (Main) 0.5 0.5 0.75
One-handed (Offhand) 0.5 0.5 0.75
H2H 0.5 0.5 0.75

References

  • Dexterity's Impact on Critical Hits