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	<title>Nyzul Isle Investigation/Nyzul Isle Investigation for Dummies - Revision history</title>
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	<updated>2026-09-03T16:50:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2026-07-06T22:11:16Z</updated>

		<summary type="html">&lt;p&gt;Imported from the BG-Wiki archive (CC BY-NC-SA 3.0)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:30px; border: 2px red dashed; padding:5px; background: #f8f9fa; font-size:12px; text-align:center; color: red;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;This guide is not complete yet!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:30px; border: 2px #3d6b96 dashed; padding:15px; background: #f5faff;&amp;quot;&lt;br /&gt;
| class=outlined colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:45px; border-bottom:3px solid #286692; text-align:center; background: #4696cf; color:white;&amp;quot; | [[File:Moogle Cap icon.png|link=]] &amp;#039;&amp;#039;&amp;#039;Vana&amp;#039;diel For Dummies&amp;#039;&amp;#039;&amp;#039;  [[File:Moogle Cap icon.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:25px; color: #e09830; padding-bottom:20px; text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Nyzul Isle Investigation Guide&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: 2px solid #1a71b5; color: #e09830; font-size:20px;&amp;quot; | {{color|#4696cf|◆}} &amp;#039;&amp;#039;&amp;#039;Navigation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
||&lt;br /&gt;
| style=&amp;quot;border-bottom: 2px solid #1a71b5; color: #e09830; font-size:20px;&amp;quot; | {{color|#4696cf|◆}} &amp;#039;&amp;#039;&amp;#039;Guide Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | __toc__&lt;br /&gt;
| style=&amp;quot;width:3%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top; width:75%;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Final Fantasy XI&amp;#039;&amp;#039; is a complex game with an incredible amount of content and multi-layered, overlapping systems.&amp;lt;br&amp;gt;Naturally, experiencing it for the first time can be confusing and overwhelming.&amp;lt;br&amp;gt;The goal of this guide is to help new players navigate and understand its systems as easily as possible.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-size:25px; padding:5px; font-weight: bold; border-bottom: 4px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;{{color|#4696cf|◆}} Content Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
A very newbie friendly &amp;#039;&amp;#039;&amp;#039;[[Nyzul Isle Investigation]]&amp;#039;&amp;#039;&amp;#039; guide. This guide will focus on explaining systems and on how to approach the content as easily as possible. I highly recommend reading the dedicated and related wiki pages as well as other, more in-depth guides alongside it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%; margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Do NOT get confused with [[Nyzul Isle Uncharted Area Survey]]!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | &amp;#039;&amp;#039;Wait... there&amp;#039;s two of them?! What are the differences?&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 40%; border: 1px solid #3c6a95; margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%; background: #4696cf; color:white;&amp;quot; | Nyzul Isle Investigation&lt;br /&gt;
! style=&amp;quot;width: 50%; background: #4696cf; color:white;&amp;quot; | Nyzul Isle Uncharted Area Survey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F3F3;&amp;quot; | Recommended Lv.75+&lt;br /&gt;
| style=&amp;quot;background: #F3F3F3;&amp;quot; | Recommended Lv.99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e5e5e5;&amp;quot; | Easier&lt;br /&gt;
| style=&amp;quot;background: #e5e5e5;&amp;quot; | Harder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F3F3;&amp;quot; | Floor progress is saved&lt;br /&gt;
| style=&amp;quot;background: #F3F3F3;&amp;quot; | Floor progress is NOT saved&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e5e5e5;&amp;quot; | Tied to [[Vigil Weapons]]/[[Mythic Weapons]]&lt;br /&gt;
| style=&amp;quot;background: #e5e5e5;&amp;quot; | Tied to [[Nyzul_Isle_Uncharted_Area_Survey#Armor_Sets|Armor Sets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;About / Pre-requisites / Rewards&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:0; background:none; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #3c6a95; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #4696cf; color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;What Is This Content?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; padding-left: 20px; padding-right: 20px; padding-bottom: 10px;&amp;quot; | A roguelite, dungeon crawler-like inspired instance where the player (solo or with a party) progresses through randomly generated floors, each with a random objective to complete in order to progress further. For the players coming from FFXIV: this is what inspired [https://ffxiv.consolegameswiki.com/wiki/Deep_Dungeons Deep Dungeons]. Both share many similarities.&lt;br /&gt;
&lt;br /&gt;
You start on floor 1 and try to reach 100. Progress is saved every 5 floors, and it is possible to pick up from a previously reached floor by spending unique Tokens. Every 20 floors there&amp;#039;s a boss fight, and floor 100 is the final boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #3c6a95; text-align:center; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #4696cf; color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Why Do I Need This Content?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; text-align:left; padding-left: 20px; padding-right: 20px; padding-bottom: 10px;&amp;quot; |&lt;br /&gt;
*To obtain a [[Vigil Weapon]], required to start the [[Unlocking a Myth]] quest.&lt;br /&gt;
**Consequentially, for [[Mythic Weapon Skill]]s and the [[Forging a New Myth]] quest.&lt;br /&gt;
*To obtain {{KI}} {{tooltip|text=[[Runic key]]|tooltip=[[File:Runic key.jpg]]}}, required to start the [[:Category:Mythic_Weapons#Mythic_Acquisition|Mythic Questline]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #3c6a95; text-align:left; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #4696cf; color:white; text-align:center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Pre-requisites&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; padding-left: 20px; padding-right: 20px; padding-bottom: 10px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mandatory:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Be Lv.75+&lt;br /&gt;
*Be Assault Rank [[Private Second Class]] (minimum)&lt;br /&gt;
**Complete [[Immortal Sentries]] (Aht Urhgan Mission 2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Be Lv.99&lt;br /&gt;
*Have {{KI}} [[Rhapsody in Azure]] (Rhapsodies Mission 1-16)&lt;br /&gt;
**This will restock the {{KI}} [[Imperial Army I.D. tag]]s every 10m instead of 24h.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%; border:1px solid #3c6a95;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:%; background: #4696cf; color:white;&amp;quot; | Vigil Weapon&lt;br /&gt;
! style=&amp;quot;width:%; background: #4696cf; color:white;&amp;quot; | Weapon Skill&lt;br /&gt;
! style=&amp;quot;width:%; background: #4696cf; color:white;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;width:%; background: #4696cf; color:white;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;width:%; background: #4696cf; color:white;&amp;quot; | Mythic Weapon&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Sturdy Axe icon.png|25px|link=]] [[Sturdy Axe]]&lt;br /&gt;
| [[King&amp;#039;s Justice]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Conqueror icon.png|25px|link=]] [[Conqueror]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Burning Fists icon.png|25px|link=]] [[Burning Fists]]&lt;br /&gt;
| [[Ascetic&amp;#039;s Fury]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Glanzfaust icon.png|25px|link=]] [[Glanzfaust]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Werebuster icon.png|25px|link=]] [[Werebuster]]&lt;br /&gt;
| [[Mystic Boon]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[White Mage]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Yagrush icon.png|25px|link=]] [[Yagrush]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Mage&amp;#039;s Staff icon.png|25px|link=]] [[Mage&amp;#039;s Staff]]&lt;br /&gt;
| [[Vidohunir]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Black Mage]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Laevateinn icon.png|25px|link=]] [[Laevateinn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Vorpal Sword icon.png|25px|link=]] [[Vorpal Sword]]&lt;br /&gt;
| [[Death Blossom]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Red Mage]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Murgleis icon.png|25px|link=]] [[Murgleis]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Swordbreaker icon.png|25px|link=]] [[Swordbreaker]]&lt;br /&gt;
| [[Mandalic Stab]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Vajra icon.png|25px|link=]] [[Vajra]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Brave Blade icon.png|25px|link=]] [[Brave Blade]]&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Burtgang icon.png|25px|link=]] [[Burtgang]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Death Sickle icon.png|25px|link=]] [[Death Sickle]]&lt;br /&gt;
| [[Insurgency]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[Dark Knight]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Liberator icon.png|25px|link=]] [[Liberator]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Double Axe icon.png|25px|link=]] [[Double Axe]]&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[Beastmaster]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Aymur icon.png|25px|link=]] [[Aymur]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Dancing Dagger icon.png|25px|link=]] [[Dancing Dagger]]&lt;br /&gt;
| [[Mordant Rime]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Carnwenhan icon.png|25px|link=]] [[Carnwenhan]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Killer Bow icon.png|25px|link=]] [[Killer Bow]]&lt;br /&gt;
| [[Trueflight]]&lt;br /&gt;
| [[:Category:Marksmanship|Crossbow]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Gastraphetes icon.png|25px|link=]] [[Gastraphetes]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Windslicer icon.png|25px|link=]] [[Windslicer]]&lt;br /&gt;
| [[Tachi: Rana]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[Samurai]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Kogarasumaru icon.png|25px|link=]] [[Kogarasumaru]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Sasuke Katana icon.png|25px|link=]] [[Sasuke Katana]]&lt;br /&gt;
| [[Blade: Kamu]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[Ninja]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Nagi icon.png|25px|link=]] [[Nagi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Radiant Lance icon.png|25px|link=]] [[Radiant Lance]]&lt;br /&gt;
| [[Drakesbane]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[Dragoon]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Ryunohige icon.png|25px|link=]] [[Ryunohige]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Scepter Staff icon.png|25px|link=]] [[Scepter Staff]]&lt;br /&gt;
| [[Garland of Bliss]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Summoner]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Nirvana icon.png|25px|link=]] [[Nirvana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Wightslayer icon.png|25px|link=]] [[Wightslayer]]&lt;br /&gt;
| [[Expiacion]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Blue Mage]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Tizona icon.png|25px|link=]] [[Tizona]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Quicksilver icon.png|25px|link=]] [[Quicksilver]]&lt;br /&gt;
| [[Leaden Salute]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[Corsair]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Death Penalty icon.png|25px|link=]] [[Death Penalty]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Inferno Claws icon.png|25px|link=]] [[Inferno Claws]]&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Puppetmaster]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Kenkonken icon.png|25px|link=]] [[Kenkonken]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Main Gauche icon.png|25px|link=]] [[Main Gauche]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Terpsichore icon.png|25px|link=]] [[Terpsichore]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f3f3f3&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Elder Staff icon.png|25px|link=]] [[Elder Staff]]&lt;br /&gt;
| [[Omniscience]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Scholar]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[File:Tupsimati icon.png|25px|link=]] [[Tupsimati]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-size:25px; padding:5px; font-weight: bold; border-bottom: 4px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;{{color|#4696cf|◆}} Doing the Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;How it Works&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;General Info&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you first enter the lobby, you will receive a {{KI}} [[Runic disc]] by interacting with the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039;. This Permanent Key Item automatically saves your &amp;lt;u&amp;gt;personal&amp;lt;/u&amp;gt; Floor progress. Your progress is saved every 5 Floors.&amp;lt;br&amp;gt;&lt;br /&gt;
When you attempt this for the first time, you start from Floor 1. Once inside, the you&amp;#039;ll have 30 minutes to progress.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon entering each floor, you will receive a random &amp;#039;&amp;#039;&amp;#039;Floor Objective&amp;#039;&amp;#039;&amp;#039; message, and the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039; - which allows you to progress to the next floor - will only activate after completing this random objective.&lt;br /&gt;
&lt;br /&gt;
Each floor has a random layout and no in-game maps are available. Navigating them can sometimes be a bit confusing, so make sure to bring your {{KI}} [[Tenshodo Certified Navigator&amp;#039;s Diploma|&amp;lt;span style=&amp;quot;color:#2a4bab;&amp;quot;&amp;gt;Tenshodo Certified Navigator&amp;#039;s Diploma&amp;lt;/span&amp;gt;]].&amp;lt;br&amp;gt;&lt;br /&gt;
...jokes aside, maps of the floors exist, but not in-game. I recommend using the in-game compass, and either draw your own floor maps as you go (I prefer this method, as I find it to be quicker), or use the the premade ones listed below and add your own notes to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: 1px dashed #4696cf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Nyzul Tokens&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often referred to as just &amp;#039;&amp;#039;&amp;#039;Tokens&amp;#039;&amp;#039;&amp;#039;, this currency is obtained by successfully completing Floors, by exiting using the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039; before time is up. &lt;br /&gt;
&lt;br /&gt;
These tokens are used for:&lt;br /&gt;
:➔ ...Entering Nyzul Isle Investigation from a previously reached Floor.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border: 1px solid #3c6a95; margin-bottom:20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; style=&amp;quot;background: #4696cf; color:white;&amp;quot; | Floors Token Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 1&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 6&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 11&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 16&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 21&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 26&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 31&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 36&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 41&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 46&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 51&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 56&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 61&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 66&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 71&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 76&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 81&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 86&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 91&lt;br /&gt;
! style=&amp;quot;background: #cee0f2; color: #3375d9;&amp;quot; | Floor 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | Free!&lt;br /&gt;
| 500&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 550&lt;br /&gt;
| 600&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 650&lt;br /&gt;
| 700&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 750&lt;br /&gt;
| 800&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 850&lt;br /&gt;
| 900&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 1,000&lt;br /&gt;
| 1,100&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 1,200&lt;br /&gt;
| 1,300&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 1,400&lt;br /&gt;
| 1,500&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 1,600&lt;br /&gt;
| 1,700&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | 1,800&lt;br /&gt;
| 1,900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:➔ ...Purchasing items from the &amp;#039;&amp;#039;&amp;#039;Vending Box&amp;#039;&amp;#039;&amp;#039; inside the lobby room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin-bottom:20px; border: 1px solid #3c6a95;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4696cf; padding-left:60px; color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Vending Box&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; background-color: #f5faff;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:➔ ...Purchasing the {{ItemIcon|W. Areuhat|20}} [[Wyrmseeker of Areuhat]] (150,000 Tokens) quest item.&lt;br /&gt;
:*&amp;lt;u&amp;gt;Required for the [[Duties, Tasks, and Deeds]] Mythic Quest&amp;lt;/u&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: 1px dashed #4696cf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Obtaining a Vigil Weapon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can obtain &amp;#039;&amp;#039;&amp;#039;Vigil Weapons&amp;#039;&amp;#039;&amp;#039; two ways:&lt;br /&gt;
*They have a chance of dropping from the NMs you randomly encounter on Floors.&lt;br /&gt;
**The weapon they drop is random. (And I have a gut feeling the game favors some Jobs more than others... or I was just unlucky!)&lt;br /&gt;
*They are a ({{gdrop}})uaranteed drop from the Floor 100 Boss.&lt;br /&gt;
**Two weapons will drop from the Boss. One will be a weapon matching your Job (or the Job of the player who queued the party into the instance - always referred to as &amp;quot;Party Leader&amp;quot; in this guide) and the other one will be random.&lt;br /&gt;
**This is different for [[Geomancer]]s and [[Runefencer]]s, as they do not have a weapon. If the Party Leader is on one of these two Jobs, both of the weapons from the Floor 100 Boss will be random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: 1px dashed #4696cf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Solo &amp;amp; Party Climb&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;Floor Maps&amp;lt;/h3&amp;gt;&lt;br /&gt;
Maps of the floors exist, but not in-game. I recommend using the in-game compass, and either draw your own floor maps as you go (I prefer this method, as I find it to be quicker), or use the the premade ones listed below and add your own notes to them.&lt;br /&gt;
&lt;br /&gt;
Each floor will have a different map. There are only 6 maps, but the layout will be random every time, because the doors connecting each room can be found open or closed off.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{color|#4696cf|blue lines}} separating the rooms indicate doors that might be open or closed:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:50px; margin-top:30px; height: 250px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 1.png|170px]]|id=Nyzul Isle Investigation HD Map 1.png|tooltip=[[File:Nyzul Isle Investigation HD Map 1.png]]}}&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 2.png|170px]]|id=Nyzul Isle Investigation HD Map 2.png|tooltip=[[File:Nyzul Isle Investigation HD Map 2.png]]}}&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 3.png|170px]]|id=Nyzul Isle Investigation HD Map 3.png|tooltip=[[File:Nyzul Isle Investigation HD Map 3.png]]}}&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 4.png|170px]]|id=Nyzul Isle Investigation HD Map 4.png|tooltip=[[File:Nyzul Isle Investigation HD Map 4.png]]}}&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 5.png|170px]]|id=Nyzul Isle Investigation HD Map 5.png|tooltip=[[File:Nyzul Isle Investigation HD Map 5.png]]}}&lt;br /&gt;
! style=&amp;quot;border:1px solid #cbcbcb; background: #f3f3f3; width:13%;&amp;quot; | {{tooltip|text=[[File:Nyzul Isle Investigation HD Map 6.png|170px]]|id=Nyzul Isle Investigation HD Map 6.png|tooltip=[[File:Nyzul Isle Investigation HD Map 6.png]]}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{color|#4696cf|•}} &amp;#039;&amp;#039;Credit for these maps goes to remapster, I simply resized them for convenience.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;Floor Types / Objectives&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Free Floor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | The &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039; is already activated and you are able to progress to the next floor right away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Eliminate All Enemies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | Defeat all the enemies on the floor to unlock the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*[[Archaic Gears]] type enemies can be ignored.&lt;br /&gt;
{| style=&amp;quot;border:1px solid #3c6a95; float:left; margin-left:10px; background: #f5faff; margin-top:30px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:14px; background: #4696cf; color:white; text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Archaic Gears&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:white;&amp;quot; |[[File:Category-Gear.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Eliminate Specified Enemy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | Defeat a specific (regular, not ) enemy to unlock the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039;. Finding the correct enemy requires using the &amp;#039;&amp;#039;&amp;#039;Check&amp;#039;&amp;#039;&amp;#039; [[Macro#Macro_Commands|command]] (&amp;#039;&amp;#039;/check&amp;#039;&amp;#039; or manually through the menu). The enemy&lt;br /&gt;
**[[Archaic Gears]], [[Archaic Ramparts]], and [[NM]]s are excluded and can be ignored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Eliminate Specified Enemies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | Placeholder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Eliminate Enemy Leader&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | Defeat the &amp;#039;&amp;#039;&amp;#039;Enemy Leader&amp;#039;&amp;#039;&amp;#039; (a [[NM]] enemy) to unlock the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039;. The type of NM is unique to [[Nyzul Isle]] and is easy to recognize by its appearence.&lt;br /&gt;
*On &amp;#039;&amp;#039;&amp;#039;Boss Floors&amp;#039;&amp;#039;&amp;#039;, you will encounter an [[HNM]] as the &amp;#039;&amp;#039;&amp;#039;Enemy Leader&amp;#039;&amp;#039;&amp;#039; instead:&lt;br /&gt;
**Floors 20 and 40 will spawn [[Adamantoise]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; [[Behemoth]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; [[Fafnir]]. Floors 60, 80, and 100 will spawn [[Cerberus]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; [[Hydra]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; [[Khimaira]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:60%;  text-align:center; margin:auto; border: 1px solid #3c6a95;&amp;quot;&lt;br /&gt;
| colspan=6 style=&amp;quot;background:#4696cf; color:white;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Enemy Leaders (NMs)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Isle Imp.png|80px]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Isle Soulflayer.png|80px]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Isle Poroggo.png|80px]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Isle Flan.png|80px]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Iisle Qiqin.png|80px]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; width: 5%;&amp;quot; | [[File:Nyzul Isle Chariot.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;background:#4696cf; color:white;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Imp]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Soulflayer]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Poroggo]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Flan]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Qiqirn]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3;&amp;quot; | [[Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;background:#4696cf; color:white;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Name(s)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Mokka]]&amp;lt;br&amp;gt;[[Mokke]]&amp;lt;br&amp;gt;[[Mokku]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Vile Ineef]]&amp;lt;br&amp;gt;[[Vile Yabeewa]]&amp;lt;br&amp;gt;[[Vile Wahdaha]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Eriri Samariri]]&amp;lt;br&amp;gt;[[Oriri Samariri]]&amp;lt;br&amp;gt;[[Uriri Samariri]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Anise Custard]]&amp;lt;br&amp;gt;[[Caraway Custard]]&amp;lt;br&amp;gt;[[Cinnamon Custard]]&amp;lt;br&amp;gt;[[Cumin Custard]]&amp;lt;br&amp;gt;[[Ginger Custard]]&amp;lt;br&amp;gt;[[Mint Custard]]&amp;lt;br&amp;gt;[[Nutmeg Custard]]&amp;lt;br&amp;gt;[[Vanilla Custard]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Gem Heister Roorooroon]]&amp;lt;br&amp;gt;[[Quick Draw Sasaroon]]&amp;lt;br&amp;gt;[[Stealth Bomber Gagaroon]]&lt;br /&gt;
| style=&amp;quot;background: #f3f3f3; font-size:12px;&amp;quot; | [[Battledressed Chariot]]&amp;lt;br&amp;gt;[[Long-Gunned Chariot]]&amp;lt;br&amp;gt;[[Long-Horned Chariot]]&amp;lt;br&amp;gt;[[Shielded Chariot]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #3c6a95 solid; text-align: left; background-color: #f3f3f3; padding-left:10px; padding-top:5px; padding-bottom:5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Activate All Lamps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px dashed #3c6a95; border-left: 1px dashed #3c6a95; border-right: 1px dashed #3c6a95; background-color: #f5faff;&amp;quot; | You will find one (1) or multiple (3 to 5) &amp;#039;&amp;#039;&amp;#039;Runic Lamps&amp;#039;&amp;#039;&amp;#039; on the current floor. They need to be interacted with and activated. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*There are 3 possible ways to activate the lamps, listed below, and you can &amp;lt;u&amp;gt;only know exactly which one it is when activating the first Lamp&amp;lt;/u&amp;gt;, because the initial Floor Objective message will be the same for all 3.&lt;br /&gt;
*You need to click on the Lamps twice. The first time you&amp;#039;ll get the objective message, the second time you&amp;#039;ll actually be able to activate them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The 3 Different Ways:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only 1 &amp;#039;&amp;#039;&amp;#039;Runic Lamp&amp;#039;&amp;#039;&amp;#039; spawns on the floor, and every player in the party has to activate it.&lt;br /&gt;
**It takes a few seconds for the Lamps to actually light up, so wait a few seconds to make sure this is your objective.&lt;br /&gt;
* 3 to 5 &amp;#039;&amp;#039;&amp;#039;Runic Lamps&amp;#039;&amp;#039;&amp;#039; spawn on the floor, and they need to be activated &amp;quot;at the same time.&amp;quot;&lt;br /&gt;
**It is not actually &amp;quot;at the same time,&amp;quot; because each Lamp will remain lit up for a little while after being activated. This is completely soloable, just go activate all of them.&lt;br /&gt;
* 3 to 5 &amp;#039;&amp;#039;&amp;#039;Runic Lamps&amp;#039;&amp;#039;&amp;#039; spawn on the floor, and they need to be activated in a specific order.&lt;br /&gt;
**This is also completely soloable, but it is the most annoying, headache inducing one. Please read carefully:&lt;br /&gt;
**Sometimes, simply activating the Lamps in the order you find them unlocks the floor right away (in my experience, this worked 95% of the time, but it could be just luck.)&lt;br /&gt;
**To save time and sanity, &amp;lt;u&amp;gt;always&amp;lt;/u&amp;gt; note down where the lamps are and the order in which you are activating them.&lt;br /&gt;
**You will be able to know exactly how many Lamps are on the current floor after you interact with the 3rd one you find:&lt;br /&gt;
***The Lamps will only light up IF you have activated all of them, which means... if you found the 3rd Lamp, wait a few seconds and check if it lights up.&lt;br /&gt;
***If it does light up, it means there&amp;#039;s only 3 total Lamps. If it doesn&amp;#039;t light up, there&amp;#039;s more than 3. Find the next one and check again. Keep going until you find all of them.&lt;br /&gt;
**The Lamp(s) will ONLY STAY LIT under 2 conditions:&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Condition #1:&amp;#039;&amp;#039;&amp;#039; You correctly guessed the order, and the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039; activation message will confirm this. You can now progress to the next floor.&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Condition #2:&amp;#039;&amp;#039;&amp;#039; You correctly guessed the activation order of that Lamp, and maybe some of the others as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;Floor Restrictions&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:21px; padding-bottom:5px; font-weight:bold; border-bottom: 2px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;How to Enter&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Entering Solo or as Party Leader&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #3c6a95; border-bottom:2px solid #3c6a95; float:right; margin-left:10px; background: #f5faff;&amp;quot;&lt;br /&gt;
| [[File:Nyzul Isle Investigation Entrance.png|500px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:14px; padding:5px;&amp;quot; | The &amp;#039;&amp;#039;&amp;#039;Runic Seal&amp;#039;&amp;#039;&amp;#039; (entrance) to the left, [[Shahayl]] to the right.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;Everytime&amp;lt;/u&amp;gt; you wish to enter the &amp;#039;&amp;#039;&amp;#039;Nyzul Isle Investigation&amp;#039;&amp;#039;&amp;#039; instance, you&amp;#039;ll have to repeat these steps:&lt;br /&gt;
*Talk with [[Rytaal]] (Aht Urhgan Whitegate, Commissions Agency, K-10) to obtain an {{KI}} [[Imperial Army I.D. tag]].&lt;br /&gt;
**If you already have a different active Assault mission, you&amp;#039;ll have to abandon it by selecting ➔ &amp;#039;&amp;#039;{{Color|style=normal|water|Cancel appliaction.}} then take another I.D tag.&lt;br /&gt;
*In the same room, talk with [[Sorrowful Sage]] (L-9) to grab {{KI}} [[Nyzul Isle Assault orders]].&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|style=normal|water|View mission list.}}&amp;#039;&amp;#039; ➔ &amp;#039;&amp;#039;{{Color|style=normal|water|Nyzul Isle Investigation.}}&amp;#039;&amp;#039; ➔ &amp;#039;&amp;#039;{{Color|style=normal|water|Yes.}}&amp;#039;&amp;#039;&lt;br /&gt;
*Go outside and enter the &amp;#039;&amp;#039;&amp;#039;[[Chamber of Passage]]&amp;#039;&amp;#039;&amp;#039; right across, at (K-8). Once inside, go up the staircase and interact with the &amp;#039;&amp;#039;&amp;#039;Runic Portal&amp;#039;&amp;#039;&amp;#039; (L-7) to be automatically teleported to the [[Alzadaal Undersea Ruins]] (Map 5).&lt;br /&gt;
*Walk west, you&amp;#039;ll find the &amp;#039;&amp;#039;&amp;#039;Runic Seal&amp;#039;&amp;#039;&amp;#039; door and an NPC on the right named [[Shahayl]].&lt;br /&gt;
*Grab an {{KI}} [[Assault armband]] from [[Shahayl]], it is required to enter.&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|style=normal|water|Yes.}}&amp;#039;&amp;#039; ➔ &amp;#039;&amp;#039;{{Color|style=normal|water|Yes. (50 credits)}}&amp;#039;&amp;#039;&lt;br /&gt;
*You will now be able to queue into the lobby by interacting with the &amp;#039;&amp;#039;&amp;#039;Runic Seal&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|style=normal|water|Nyzul Isle Investigation.}}&amp;#039;&amp;#039; ➔ &amp;#039;&amp;#039;{{Color|style=normal|water|Yes.}}&amp;#039;&amp;#039;&lt;br /&gt;
*Inside the lobby you will be able to enter the instance by interacting with the &amp;#039;&amp;#039;&amp;#039;Rune of Transfer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Once you exit the instance, you&amp;#039;ll be teleported back to the [[Alzadaal Undersea Ruins]] (Map 5) and you&amp;#039;ll be able to use one of the &amp;#039;&amp;#039;&amp;#039;Runic Portals&amp;#039;&amp;#039;&amp;#039; at (J-8/9) to teleport back to the &amp;#039;&amp;#039;&amp;#039;Chamber of Passage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
:...basically get {{KI}} [[Imperial Army I.D. tag]] ➔ get {{KI}} [[Nyzul Isle Assault orders]] ➔ get {{KI}} [[Assault armband]] ➔ get in ➔ get out ➔ repeat!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border: 1px dashed #4696cf;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:; font-size:20px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Entering As a Party Member&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everytime&amp;lt;/u&amp;gt; you wish to enter the &amp;#039;&amp;#039;&amp;#039;Nyzul Isle Investigation&amp;#039;&amp;#039;&amp;#039; instance to get taxi&amp;#039;d from Floor 96, you&amp;#039;ll have to repeat all the steps above except for the {{KI}} [[Assault armband]].&lt;br /&gt;
*Only the Party Leader (the person interacting with the &amp;#039;&amp;#039;&amp;#039;Runic Seal&amp;#039;&amp;#039;&amp;#039; and queueing the party into the instance) has to grab it.&lt;br /&gt;
&lt;br /&gt;
:...basically if you&amp;#039;re not the Party Leader, get {{KI}} [[Imperial Army I.D. tag]] ➔ get {{KI}} [[Nyzul Isle Assault orders]] ➔ get in ➔ get out ➔ repeat!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-size:25px; padding:5px; font-weight: bold; border-bottom: 4px solid #4696cf; font-family:&amp;#039;Segoe UI&amp;#039;;&amp;quot;&amp;gt;{{color|#4696cf|◆}} Questions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Is this soloable?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Short Answer - Yes!&lt;br /&gt;
*Long Answer - Also Yes! A low geared Lv.99 player can easily kill everything. Your only enemy is TIME. That&amp;#039;s why I recommend having a way to speed up your movement and avoid unnecessary fights. AND unnecessary walking around. Keep maps on the side, and note down where you find those stupid lamps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How long would it take?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If done solo, it&amp;#039;s very luck dependent. If you end up having to get to 100 because your weapon just WON&amp;#039;T drop, it will take a while, but less than 10 hours. I (Lv.99 COR/DNC) was unlucky and had to go for the guaranteed Floor 100 drop.&lt;br /&gt;
**Including the Floor 100 drops, these are the weapons I got on my first, full run: PLD x2 BLM x2, MNK x3, BST x5, RNG x2, BRD x3, DRG x2, BLU x2, SCH x1, PUP x1, SMN x1, THF x1, DNC x1, COR x1.&lt;/div&gt;</summary>
		<author><name>imported&gt;BG-Wiki import</name></author>
	</entry>
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