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	<id>https://pegasusxi.com/w/index.php?action=history&amp;feed=atom&amp;title=Aftermath</id>
	<title>Aftermath - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pegasusxi.com/w/index.php?action=history&amp;feed=atom&amp;title=Aftermath"/>
	<link rel="alternate" type="text/html" href="https://pegasusxi.com/w/index.php?title=Aftermath&amp;action=history"/>
	<updated>2026-09-02T10:26:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=99991&amp;oldid=prev</id>
		<title>PegasusAdmin: Rebrand: &lt;sup&gt;\s*&lt;\/sup&gt; -&gt; </title>
		<link rel="alternate" type="text/html" href="https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=99991&amp;oldid=prev"/>
		<updated>2026-08-29T22:09:00Z</updated>

		<summary type="html">&lt;p&gt;Rebrand: &amp;lt;sup&amp;gt;\s*&amp;lt;\/sup&amp;gt; -&amp;gt; &lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:09, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radiance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Umbra&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radiance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Umbra&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;/del&gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Prime Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Prime Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::The most recent [[Ultimate Weapons]] added, [[Prime Weapons]] have possibly the simplest of aftermaths. They focus almost entirely on the &amp;#039;&amp;#039;&amp;#039;[[Damage Limit+]]&amp;#039;&amp;#039;&amp;#039; except for Staff and Club.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::The most recent [[Ultimate Weapons]] added, [[Prime Weapons]] have possibly the simplest of aftermaths. They focus almost entirely on the &amp;#039;&amp;#039;&amp;#039;[[Damage Limit+]]&amp;#039;&amp;#039;&amp;#039; except for Staff and Club.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key c1wiki:diff:1.41:old-99729:rev-99991:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>PegasusAdmin</name></author>
	</entry>
	<entry>
		<id>https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=99729&amp;oldid=prev</id>
		<title>PegasusAdmin: Rebrand: \[https?:\/\/(?:[\w-]+\.)*(?:bluegartr|bg-wiki)\.com[^\s\]]*\] -&gt; </title>
		<link rel="alternate" type="text/html" href="https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=99729&amp;oldid=prev"/>
		<updated>2026-08-29T22:08:08Z</updated>

		<summary type="html">&lt;p&gt;Rebrand: \[https?:\/\/(?:[\w-]+\.)*(?:bluegartr|bg-wiki)\.com[^\s\]]*\] -&amp;gt; &lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:08, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radiance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Umbra&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radiance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Umbra&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&lt;/del&gt;&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Prime Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Prime Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::The most recent [[Ultimate Weapons]] added, [[Prime Weapons]] have possibly the simplest of aftermaths. They focus almost entirely on the &amp;#039;&amp;#039;&amp;#039;[[Damage Limit+]]&amp;#039;&amp;#039;&amp;#039; except for Staff and Club.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::The most recent [[Ultimate Weapons]] added, [[Prime Weapons]] have possibly the simplest of aftermaths. They focus almost entirely on the &amp;#039;&amp;#039;&amp;#039;[[Damage Limit+]]&amp;#039;&amp;#039;&amp;#039; except for Staff and Club.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PegasusAdmin</name></author>
	</entry>
	<entry>
		<id>https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=4416&amp;oldid=prev</id>
		<title>imported&gt;BG-Wiki import: Imported from the BG-Wiki archive (CC BY-NC-SA 3.0)</title>
		<link rel="alternate" type="text/html" href="https://pegasusxi.com/w/index.php?title=Aftermath&amp;diff=4416&amp;oldid=prev"/>
		<updated>2026-08-23T01:49:07Z</updated>

		<summary type="html">&lt;p&gt;Imported from the BG-Wiki archive (CC BY-NC-SA 3.0)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambiguation|Afterglow}}&lt;br /&gt;
An &amp;quot;Aftermath&amp;quot; is a buff caused by using the correct [[:Category:Weapon Skills|Weapon Skills]] while wearing a [[:Category:Relic Weapons|Relic]], [[:Category:Mythic Weapons|Mythic/Ergon]], [[:Category:Empyrean Weapons|Empyrean]], [[Aeonic Weapons|Aeonic]], or [[Prime Weapons]]. Each category of weapon has a different aftermath structure, and the specific Aftermath can vary from weapon to weapon:&lt;br /&gt;
* [[Relic Aftermath]]&lt;br /&gt;
* [[Empyrean Aftermath]]&lt;br /&gt;
* [[Aeonic Aftermath]]&lt;br /&gt;
* [[Mythic Aftermath]]&lt;br /&gt;
* [[Prime Aftermath]]&lt;br /&gt;
&lt;br /&gt;
No form of [[TP Bonus]] influences Aftermath duration or effect.&lt;br /&gt;
&lt;br /&gt;
== Overwriting Aftermath ==&lt;br /&gt;
Relic aftermath automatically overwrites itself no matter the tp stage of use.&lt;br /&gt;
&lt;br /&gt;
Mythic, Empyrean, Aeonic, and Prime Aftermaths on the other hand have three Tiers:&lt;br /&gt;
* Level 1 - Can and will overwrite itself.&lt;br /&gt;
* Level 2 - Can overwrite Level 1, but not itself.&lt;br /&gt;
* Level 3 - Can overwrite Level 1 or Level 2, but not itself&lt;br /&gt;
In addition to duration and potency, these tiers determine which Aftermath can overwrite the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Aftermath]] in detail ==&lt;br /&gt;
An &amp;quot;&amp;#039;&amp;#039;Aftermath&amp;#039;&amp;#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&amp;#039;s linked &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ultimate Weapon&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Relic Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Relic Weapons&amp;#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it. With the 119 III versions of Relic&amp;#039;s, they gained a bonus to their durations, tripling them (from &amp;#039;&amp;#039;&amp;#039;0.02*TP&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;0.06*TP&amp;#039;&amp;#039;&amp;#039; for their duration timers) and many Aftermaths were modified to be more potent or to add another additional effect along with the original from their 75-119/II versions. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Mythic Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Mythic Weapons Aftermath introduced a new scaling method variable with the amount of [[TP]] used on its signature Weapon Skill. It scales as follows starting from 1000-1999 TP, 2000-2999 TP, and 3000TP for Level 3. Level 1: [[Accuracy]] or [[Magic Accuracy]], Level 2: [[Attack]] or [[Magic Attack Bonus]], and Level 3: [[Occasionally Attacks Twice]] (40%) or Occ. Deals Double Damage (for ranged weapons) for 1 minute, 1.5 minutes, and 2 minutes respectively at 75 versions. [[Ergon Weapons]] were made as Mythic equivalents for [[GEO]]/[[RUN]] and follow the same [[Mythic Aftermath]].&lt;br /&gt;
::*[[Tizona]], [[Kenkonken]], [[Murgleis]], [[Yagrush]], [[Carnwenhan]], [[Nirvana]], and [[Tupsimati]] receive long Level 1 and/or Level 2 aftermaths.&lt;br /&gt;
::These scaled upward in potency of the bonus to [[Accuracy]]/[[Magic Accuracy]], [[Attack]]/[[Magic Attack Bonus]], and the OAT amount to adding Occ. Attack Thrice for the weapons and increased durations of 1.5, 2, 3 minutes in length starting at level 80 upgrades and increasing onwards.&lt;br /&gt;
::*At level 80, Mythics receive an increase in Aftermath Duration of approximately 50% across the board and an increase in Potency which carries through to the level 85 and 90 mythic weapons.&lt;br /&gt;
::**Level 95 Mythics also enjoy an increase in Aftermath potency which carries through to the [[Item Level]] 119 III mythic weapons.&lt;br /&gt;
::Any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
::* Unlike most Relics, Empyreans and Aeonics, Mythic and Ergon Weapon Skills also grant their Aftermath bonuses to any related pets.&lt;br /&gt;
::* Unlike any other form of &amp;quot;[[Occasionally Attacks Twice]],&amp;quot; Mythic Aftermath Level 3 &amp;#039;&amp;#039;&amp;#039;can&amp;#039;&amp;#039;&amp;#039; trigger once on any physical Weapon Skills (or Pet Weapon Skills / Avatar Blood Pacts ) used with the Aftermath active.&lt;br /&gt;
::To find out the specific&amp;#039;s of a weapon, visit its page or the [[Mythic Aftermath]] page for more information.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Empyrean Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&amp;#039;&amp;#039;Occasionally deals double/triple damage&amp;#039;&amp;#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Aeonic Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radiance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Umbra&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&amp;#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Prime Aftermath]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::The most recent [[Ultimate Weapons]] added, [[Prime Weapons]] have possibly the simplest of aftermaths. They focus almost entirely on the &amp;#039;&amp;#039;&amp;#039;[[Damage Limit+]]&amp;#039;&amp;#039;&amp;#039; except for Staff and Club.&lt;br /&gt;
::*All &amp;#039;&amp;#039;&amp;#039;Melee and Ranged&amp;#039;&amp;#039;&amp;#039; weapons scale the PDL+ amount from 1000 to 3000 TP in a linear fashion. Duration is static though in 1000+TP for 60 seconds, 2000+TP for 120 seconds, 3000TP for 180 seconds.&lt;br /&gt;
::**Stage 3 = 2% to 8% Aftermath Potency&lt;br /&gt;
::**Stage 4 = 4% to 10% Aftermath Potency&lt;br /&gt;
::**Stage 5 = 6% to 12% Aftermath Potency&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Staff and Club&amp;#039;&amp;#039;&amp;#039; have &amp;#039;&amp;#039;different&amp;#039;&amp;#039; Aftermath effects for their TP scaling.&lt;br /&gt;
::Lorg Mor AM increases base cure power and magic damage.&lt;br /&gt;
::*Stage 4&lt;br /&gt;
::**1000 TP: Magic Damage+30 Cure+30&lt;br /&gt;
::**2000 TP: Magic Damage+50 Cure+50&lt;br /&gt;
::**3000 TP: Magic Damage+80 Cure+80 &lt;br /&gt;
::*Stage 5 unknown at this time.&lt;br /&gt;
&lt;br /&gt;
::Opashoro AM increases MAB and Magic Damage.&lt;br /&gt;
::*Stage 4, 3k TP: +30 MAB, +50 Mdmg&lt;br /&gt;
::*Stage 5, 3k TP: +40 MAB, +80 Mdmg&lt;br /&gt;
&lt;br /&gt;
== A note on [[Afterglow]] ==&lt;br /&gt;
An &amp;quot;Afterglow&amp;quot; is an effect also caused by using the correctly linked [[:Category:Weapon Skills|Weapon Skills]] (or [[Shield Bash]] in the case of shields) while wearing the appropriate level 99 or [[Item Level]] 119 version of a [[:Category:Relic Weapons|Relic]], [[:Category:Mythic Weapons|Mythic]], or [[:Category:Empyrean Weapons|Empyrean Weapon]]. This 10&amp;#039; radius bonus is applied only to other party members.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Relic Weapons]]&amp;#039;&amp;#039;&amp;#039; : &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Afterglow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; gives an [[Accuracy]]/[[Ranged Accuracy]] boost (+15).&lt;br /&gt;
** [[Aegis (Level 99 II)|Aegis]] : Afterglow reduces [[Magic Damage Taken]] (-5%, does not bypass 50% cap).&lt;br /&gt;
** [[Gjallarhorn (Level 99 II)|Gjallarhorn]] : It is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Mythic Weapons]]&amp;#039;&amp;#039;&amp;#039; : &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Afterglow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; gives an [[Attack]]/[[Ranged Attack]] boost (+15).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Ergon Weapons]]&amp;#039;&amp;#039;&amp;#039; : &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Afterglow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; gives an [[Attack]]/[[Ranged Attack]] boost (+15).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Empyrean Weapons]]&amp;#039;&amp;#039;&amp;#039; : &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Afterglow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; gives a [[Critical Hit Rate]] boost (+5%).&lt;br /&gt;
** [[Ochain (Level 99 II)|Ochain]] : Afterglow reduces [[Physical Damage Taken]] (-7%, does not bypass 50% cap)&lt;br /&gt;
** [[Daurdabla (Level 99 II)|Daurdabla]] : It is able to be upgraded to an Afterglow phase, but only the visual effect is granted. No Afterglow effect mechanic is gained.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Aeonic Weapons]]&amp;#039;&amp;#039;&amp;#039; : No Afterglow effects&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Prime Weapons]]&amp;#039;&amp;#039;&amp;#039; : No Afterglow effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BG-Wiki import</name></author>
	</entry>
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